| Post/Author/DateTime | Post |
|---|---|
| #1piromaniacsonMar 01, 2009 4:11:50 | So during our last session in a home brew 4ed DnD campaign my character had died but would take at least a day to recover. So during the entire session this time my character literally sat back and drank lemonade while the other players solved a dungeon which took around 2-3 hours. At the end of their escapades I still only had 4 hit points recovered at this time. So 2 of the players use our teleporting airship to go on a murder spree. They get tangled up eventually with a gray dragon on the ground and I get the ship to teleport to safety. After all, they have a ring with 2 wishes! They use 1 wish to get away, but accidentally leave the paladin's legendary sword behind. They're on the ship demanding me to help retrieve the sword even though both of them are bloodied. Not to mention I only have 5 hit points and no healing surges or anything since its still the same day! They finally were able to teleport and get the sword away from the dragon and that's where our session stopped. During every step of their escapades I'm begging to rest a day and no one listens to me. Essentially I feel like I have wasted 5 hours of my life to regain 4 hit points, 100xp (I'm level 8) and to watch everyone else play. I work part time 20 hours a week and I'm taking 23 hours in college this semester. Sometimes I think I should just bring my hwk on nights like these... I was given the option of rolling a new character but I didn't have my DnD book with me and I'd switch back to playing my old one next session, I just figured the DM would of worked with me instead of the way things turned out. |
| #2gonzomike64Mar 01, 2009 4:50:15 | What happened to ALL your healing surges? Given a few minutes here and there with some surges you would have been at full health. What kind of rules are y'all using that it takes a day to recover from dying? If you goto zero or below hits and are revived (not actually dead dead) youre ready to go right there and then. Your DM isnt doing his job if everyone but you is enjoying themselves just because you went down one time. |
| #3johnniiMar 01, 2009 5:23:44 | I'm also quite curious where that Ring of Three Wishes is from. WOuld you care to elaborate on all these introduced houserules, because almost none of the things you mention makes sense in the normal rules? |
| #4Dara_KananMar 01, 2009 8:15:42 | It depends if your character for you are only numbers or have something more, like history, personality, background, (i spend lot of time looking for my portrait, sometimes i draw it)... I dont mind wasting 5 hours to save my character if i like it.![]() Your game is 3.5? o 4E? Regards Dara |
| #5piromaniacsonMar 01, 2009 13:09:35 | Well the last session I was using my wand of greater wonder and it teleported me to the infernal plane where I was essentially killed and my soul ripped out. My body was sent back to the material plane and the DM ruled since I died and was slowly being resurrected by a magical crystal that I only had 1 hit point and no healing surges. The ring of three wishes is from a previous session. We got it in a castle after "fighting" a werebear. By fight I mean 3 of us actually fight the werebear while the other 2 fight over a ring of wishes and burned a few wishes that didn't work. For example Ranger: "I wish for raptor powers!" Warlord: Takes the ring after the ranger was knocked unconscious, "I wish the werebear inside the castle was chained up until we leave." However it technically wasn't in the castle so there was an auto fail. Short story: Anyways the werebear person finally got a hold of themselves and reverted back to normal and led us to 5 rings of wishes. Which we burned through pretty fast as you can imagine... |
| #6the_black_handMar 01, 2009 13:22:18 | During every step of their escapades I'm begging to rest a day and no one listens to me. Essentially I feel like I have wasted 5 hours of my life to regain 4 hit points, 100xp (I'm level 8) and to watch everyone else play. I work part time 20 hours a week and I'm taking 23 hours in college this semester. Sometimes I think I should just bring my hwk on nights like these... My gaming group has 9 people in it , from ages 14 to 40 (my dm's family plays), 5 of us are enrolled in colledge at the moment. (our dm needs to keep taking courses as he is the principal at the local school, 3 of us are just out of high school, then me I decided to head back for a better degree) Anyway my point here is we all will bring out homework to the table, as we play once every 2 weeks or so. We also go for about 10 hours of play. During our breaks or if the party splits up we work on our courses when we get the chance to. So by all means take your homework with you to you D&D groups, I find I can generally sneak in about 2 to 3 hours of study and what not that way. |
| #7ZianaMar 01, 2009 14:48:02 | That seems pretty disrespectful of the rest of the party, to not just take a 1 day in-game break (with 2 minutes of game time), rather than continue on without you. I'd ask them if the intention is for you to play as a group, in which case all of you as players should be attempting to make sure that your characters are together; or if everyone's participation is optional, in which case show up when you feel like it, and leave if your character isn't going to be doing anything (and potentially look for a game where players do actively want to play together). |
| #8entropy_judgeMar 01, 2009 16:01:27 | Well the last session I was using my wand of greater wonder and it teleported me to the infernal plane where I was essentially killed and my soul ripped out. My body was sent back to the material plane and the DM ruled since I died and was slowly being resurrected by a magical crystal that I only had 1 hit point and no healing surges. It ... kinda sounds like you have a bit of a jerk DM. In the first part, he set you up so you had nothing to do that would help and wouldn't be able to do anything without dying again (with, presumable truly fatal consequences for interrupting the resurrection process). Unless, of course, he did set it so that you could still play, perhaps by playing a one-shot NPC or something, in which case part of the problem is your own. In the second case, auto-failing a Wish because of a technicality? If any normal individual would consider 'castle' an apt name for the dwelling, it should have worked. Wishes-as-punishment originally started only as a safety-measure against people who were abusing wishes ("I Wish So-and-Such were dead"), but it's fairly out of hand itself now - you shouldn't have to lawyer a Wish to make it work right. Edit: Oops, forgot this. A reasonable solution (in my mind) would be to have the party rest for the day, by which time you're restored and able to assist. By 'rest for the day,' I mean the DM institutes a scene wipe and it's the next day and you all start adventuring. Because if the DM really decided to keep playing a game where one of the players cannot do *anything* for the play period, especially when such a simple and easy solution is at hand, I really want to know what was going through his/her mind. I don't suppose he/she could enlighten us? |
| #9sallaMar 01, 2009 16:07:57 | This entire situation is so many flavors of EPIC FUBAR that I can't even pretend to figure it out. I will say this much, though. Get rid of the Wand of Wonder. If it can hose you that badly, it's not worth the risk, I don't care *what* the upshot is. Sell it, bury it, whatever it takes. |
| #10piromaniacsonMar 01, 2009 16:37:22 | Well I can only blame the DM for soo much. You have to keep in mind that the other players are at fault as well. The two who went off to slaughter farmers and children were very reckless. So the DM let them kill 2 farms but when they arrived at the 3rd farm there was only an old lady who turned out to be a colossal silver dragon. So the DM was trying to get them back on track by putting them in there place. The other PC that was in the group was able to complete an entire quest by himself by visiting death and getting a key we needed and drawing twice from the deck of many things. This PC I didn't have a problem with except that after he died he was restored to full hit points and no downside at the end of the session. I mean it prevents the same scenario that happened to me where I had to "sit out" the session but still... As far as the wishes you have to keep in mind that we got 4 rings of wishes with different amounts on our 5th or 6th session. Each one ranged from 1 to 4 wishes. So a little rule lawyering was needed. Not to mention the DM has to have some fun to...the rings are usually used in his campaigns for edit undo scenarios. I'm sure the DM didn't have a problem resting for a day after the dungeon, but the insistence of 2 of the PCs to split up the group couldn't really be ignored. The DM did offer to let me play a cool NPC, but that character would of been at the beginning of the dungeon by himself and the DM wanted to make the char sheet but didn't start on it before the session even though we discussed it 3 days prior. Since I didn't have my DND book with me I had no way of knowing the powers from his class or anything or how to use them. I just hope this turns out to be a learning scenario from this DM and the players did apologize for the lack of amount of play I got, but i don't know if I should get even or put it behind me. |
| #11sallaMar 01, 2009 16:46:26 | I recommend taking the medium-high road. Don't let it weigh on you, but be aware that the DM seems really inexperienced ... the fact that PCs are running around being Chaotic Stupid and he resorts to such a heavy-handed method of dealing with it as a dragon attack. It's ... unsubtle, shall we say. Deck of Many Things? Guh, I was gonna be polite, but now it's official, this guy has NO idea what he's doing. You never put one of those in a game unless you want the game to go south. |
| #12the_black_handMar 01, 2009 17:07:03 | I recommend taking the medium-high road. Don't let it weigh on you, but be aware that the DM seems really inexperienced ... the fact that PCs are running around being Chaotic Stupid and he resorts to such a heavy-handed method of dealing with it as a dragon attack. It's ... unsubtle, shall we say. The fact there are rings of wishes should be a clue that the dm is very inexperienced. I wonder why they didn't just wish the damn sword back. |
| #13piromaniacsonMar 01, 2009 23:48:16 | The fact there are rings of wishes should be a clue that the dm is very inexperienced. Well the sword has a mind of its own quiet literally and attacks group members and the owner on occasion for stupid crap or being ordered to do things. Therefore, the player was paranoid that the sword would be very angry with him if he had wished it back. As for the deck of many things, its been in all of his campaigns and the players draw usually on their own free will. Of course there has been a crazy mix with the ring of wishes and the deck of many things. Such as I wish the deck of many things would undo double what it did to me previously before this wish. Instead of losing 2 int, the player gained +4 int, and his soul plus another (on a keychain). It was very humorous...the DM isn't inexperienced, i believe the problem might lie more with the players and group I'm in...don't get me wrong I love the roleplaying w/ two of the characters but their antics are usually counterproductive but classic. For example: 3 PCs are trying to walk down a stairway in the dungeon. The first player steps on the stair case and it turns into a slide and he goes around a few corners and hits the bottom. Second player sees it happen and immediately trips the trap and goes down after him. Third player waits and tries to use stakes in the wall to keep maneuvering himself until he finds a stair that isn't trapped about around the 10th step. The other two players find a lever at the bottom of the stairs and as the 3rd PC steps onto the stairs they pull the switch and turn the stairs into a slide. So the paladin goes flying down the slide and then the 2 PCs switch the lever again to turn it into stairs so the paladin falls down the stairs the rest of the way down :evillaugh . The CE paladin wasn't too happy about it, but we all about almost died laughing. ![]() |
| #14navar100Mar 02, 2009 4:57:43 | Well the sword has a mind of its own quiet literally and attacks group members and the owner on occasion for stupid crap or being ordered to do things. Therefore, the player was paranoid that the sword would be very angry with him if he had wished it back. Rings of wishes, wand of wonder, deck of many things, "gotcha" wishes, CE paladin, intelligent weapons fighting with party members ... Either you're a brilliant writer who's managed to fool people here with the most stereotypical bad D&D shenanigans, or else I must feel so sorry for you for being in such a mess of a game. Seriously, all I read here is one Monty Haul/Killer DM hating his players/Munchkinism thing after another. Spill it, this is a gag, right? |
| #15CCSMar 02, 2009 15:49:55 | Sure, I'd spend 5 hours saving my character. But even at a mere 1 HP I'd be more active throughout the session than you appear to have been..... And yes, I'd bring your homework in case of nights like this. BTW, if you had 2 wishes available to you, why didn't you just wish yourself back to full health & to catch up to the rest of the group? Seems like a small price to pay to make the evening work for you. And unlike these others, I won't presume to judge your game because it involves wishes, wands of wonder, & decks of many things. Some people like playing with this stuff, some people don't. Additionally, believe it or not, some people can craft effective stories involving these items..... So whatever works at your table. |
| #16z64danMar 02, 2009 21:46:52 | I most likely would have said, "hey can my character come back or something? otherwise I am just going to go home." and then I would have just gone home. if i want to watch people roleplaying and doing combat encounters I would search youtube for "videos of guys roleplaying and doing combat encounters," I'm not gonna waste my time doing that in real life. one of the rules I follow as a DM and player is, never ever split the party up (unless it is VERY temporary aka stealthy perceptive dude goes ahead to scout). it leads to either somebody doing EVERYTHING or most people doing nothing, or both. in this situation, I would have tried my hardest to get the outed player back into the action, because nobody wants to be the odd man out. if this was somehow impossible, that is the DM's fault. |
| #17jhanzurMar 03, 2009 3:47:15 | Well I can only blame the DM for soo much. You have to keep in mind that the other players are at fault as well. The two who went off to slaughter farmers and children were very reckless. So the DM let them kill 2 farms but when they arrived at the 3rd farm there was only an old lady who turned out to be a colossal silver dragon. So the DM was trying to get them back on track by putting them in there place. The other PC that was in the group was able to complete an entire quest by himself by visiting death and getting a key we needed and drawing twice from the deck of many things. This PC I didn't have a problem with except that after he died he was restored to full hit points and no downside at the end of the session. I mean it prevents the same scenario that happened to me where I had to "sit out" the session but still... But you see, one task of the DM is to make sure EVERYONE is having fun. Not just half the group. If even one person is at the session and their character is taking a back seat, thats not fun for you, and the DM has basically let you down. That said, you should have piped up more often, made a harder arguement for the group resting, especially to the DM, as he really shouldn't have been enabling the whole "We're going to go slaughter innocent victims." routine. |
| #18talkingbeatlesMar 03, 2009 15:39:12 | It seems strange to me that your character wasn't needed to finish this dungeon. Do your characters care about each other at all? |
| #19piromaniacsonMar 04, 2009 0:11:41 | Sure, I'd spend 5 hours saving my character. Well I meant to say that one person in my group has a ring of wishes and no he didn't want to waste them on me and nor did he even think about it. This is the same PC who almost got owned by a elder silver dragon before I reminded him that he still possessed it. Talkingbeatles pretty much sums it up with his question if the characters really even care about each other. Personally my character loves the CE rogue who back stabs and steals at whim. I find this character quiet amusing and in line with what my character would love to do. Sadly the rogue is always one step ahead and always takes the kill... ![]() The CE paladin makes one to many threats when things don't go his way and I could probably kill him if he wasn't some homebrew over powered wearbear ...Then there's the Ranger who has a gun that shoots magical dirt and single handedly almost wiped the entire party in a dungeon (except me) . (The effect of his shots that night were dealing out random cards to each creature on the battlefield and one always being auto death and the other cards were no consequences...) As you can imagine everyone had to be resurrected and no body liked the ranger for a while. He redeemed himself last session by killing himself, meeting the goddess of death, and obtaining the key we needed from her single handedly with diplomacy and drawing 2 cards from the deck of many things. He's slightly richer and owns his own keep now...Short to say each battle is pretty epic as all these random home brew things go on. I do realize that I could of traveled with the group with just 4 hp, but what adventurer is dumb enough to risk his life against such miserable odds. One trap and I would of been instant dead. |
| #20merchant_of_shadowsMar 04, 2009 2:13:55 | The answer to a player not wanting to "waste" the ring that your party found so that you can participate in the game like everyone else is. "We are not continuing with the game until either you drop your crap selfish attitude and agree or until the DM thinks of another solution or asks me to leave the session. I'm not staying doing nothing for 2 hours" While it is possible that not all player characters are always at good terms and working with each other - ALL PLAYER CHARACTERS SHOULD ALWAYS BE. Having said that - your group inexperienced (which is not always a bad thing), but is also immature and full of spoiled brats (which always is). You are much better finding a decent group if possible than continuing to try and save anything connected to them. |
| #21Man_in_the_Funny_HatMar 06, 2009 23:05:52 | Well I can only blame the DM for soo much. Generally true, but not in this case. You have to keep in mind that the other players are at fault as well. The two who went off to slaughter farmers and children were very reckless. So the DM let them kill 2 farms but when they arrived at the 3rd farm there was only an old lady who turned out to be a colossal silver dragon. And there you said it yourself why the DM is ENTIRELY to blame: "the DM let them..." When a player is faced with having his character be useless for large chunks of time the DM should be exerting effort to get that player back into the game with a minimum of fuss and bother. When two players threaten to have their characters actions completely derail the game and make the aforementioned players situation drag out even LONGER for even LESS meaningful reasons the DM has the OBLIGATION to say: "No. Your characters do NOT do that. I will NOT allow it to occur because you're being stupid as well as unfair to your fellow players at the table by wasting everyones time with this idiocy. Continue this course and YOU will be sitting idle for the remainder of the evening as punishment because YOUR characters are going to be justifiably dead. Try a little harder not to be such wankers." So the DM was trying to get them back on track by putting them in there place. What you describe is the DM ACCOMODATING those players. Putting them in their place requires the sort of attitude I described just now. Your DM dropped the ball from start to finish. Explain this to him. You don't need to be antagonistic about it at all - just tell HIM what you're telling us. You should have already really. The DM did offer to let me play a cool NPC, but that character would of been at the beginning of the dungeon by himself and the DM wanted to make the char sheet but didn't start on it before the session even though we discussed it 3 days prior. Since I didn't have my DND book with me I had no way of knowing the powers from his class or anything or how to use them. Well that's something at least but the DM needs to understand that they are called PLAYER and NON-PLAYER characters for a good reason. You are there to play YOUR character - not HIS. Explain that to him. I just hope this turns out to be a learning scenario from this DM and the players did apologize for the lack of amount of play I got, but i don't know if I should get even or put it behind me. Again, you should be asking them, not us. "Guys, it's nice that you apologize for the lack of play that I got, seeing that YOU are to blame for it. But I don't come here to sit for 5 hours and then get apologies - I COME HERE TO PLAY. I'm trying to decide now if I should get even or just put it behind me. What do YOU think?" |
| #22tourqMar 09, 2009 6:49:00 | I'm curious why your DM hasn't learned to leave "wishes" out of the game. I learned that at 12 years old - and never looked back. |
| #23stealthmarmotMar 09, 2009 19:52:07 | Please tell us the name of this DM so that I might avoid ever talking or associating with them ever. All he needs to add is a helm of opposed alignment and he would have managed to houserule in all the things that were abandoned from earlier editions that should have forever been forgotten. Wishes: Great, lets give the DM some tool to make players paranoid, spiteful, greedy, and stupid. Lets give them a reason to pull a bunch of rules lawyering, trying to challenge the DM in who can outwit who and then feeling vendictive when the DM inevitably wins or the game is utterly derailed by their sudden increase in advantage. Rods of wonder: Let's give the players something they would never want to use since it is just as likely to hurt them as help them. Deck of Many Things: The ultimate game ender. Lets put an item in the game that gives the player either a ridiculous boost in power (in the form of mass XP gain, or access to a free castle, or a bunch of WISH spells), or suck their souls into oblivion! Either way the game is derailed and broken! No serious game has EVER been made better by one of these. These were put in for the maniacal tyrranical jackass DM (read Gary Gygax) as punishment for his players for DARING to be PLAYERS. The NERVE! This artifact served no purpose than making sure that there would be new characters rolled. Either they would flat out DIE, or a couple of characters would become more powerful, causing a shift in the challenge of enemies, making sure the ones that didnt get the power boost were easy prey if not dead weight. The solution is simple. Retire that character. Put him aside and use him in a different DMs games as a viable character. Then make a new character. A joke character. Like Sir Fartington, noble night with Irritable Bowel Syndrome. The campaign is clearly a joke, so just have fun with a joke character. And I mean that joke campaigns CAN be fun if you dont take them seriously, but they have to be characters you can live with losing on a stupid whim. |