What are rules in D&D that you just consider to be just plain dumb and make no sense what so ever ?

Post/Author/DateTimePost
#1

Methen

Sep 04, 2014 8:15:35

To me I have to say one of the most stupid rules is that a character can not know what the player knows,Hello they are both the same, No one is just going to kill up their character for a simple lack of knowlege,  it has always  surpriced me that people have not realized that their characters have something called a subconscioness, and that subconscioness knows far more then the conscioness mind will ever know,  there fore saying  character does not know this is lame cause their subconscioness does and the subconscioness is going to kick in when the character is in danger in short its called survival instincts...

#2

CCS

Sep 04, 2014 9:43:29
Rules i find stupid, useless, hate, etc varies by edition. But in general: 1) Races & classes being the same thing (BECMI). 2) PCs of various non-human races not being able to be certain classes - even though NPCs of the same race can. (AD&D 1e) 3) % strength scores in AD&D. 4) skill points based upon class (3x/PF) & to a lesser degree the proficiency slot system (AD&D). 5) diagonal movement rules (3x/PF). 6) all of 4e, particularly the AEDU power system (4e). 7) multi-classing (3x/PF). 8) familiar/animal companion rules (3x/PF).
#3

Beoric

Sep 04, 2014 13:29:59

In AD&D:  weapon speeds, class level limits for non-humans, limitations on multiclassing.  Also, while I understand the thought behind AC adjustments, it was just too cumbersome to use.  The entire nonlethal/weaponless combat section of the DMG.  Some of that goes to 2e as well.  I skipped 3x.  I have no real issues with the 4e rules, except that I consider the edition to be unfinished.  I have yet to find anyone interested in playing 5e, so I can't really comment.

 

@ Methen:  I don't really consider what you are describing to be a rule.  I do consider it to be flame bait, however, which makes me wonder, given your sig.  Are you sure you don't have an actual rule you can complain about?

#4

Methen

Sep 04, 2014 16:31:27

another one is the stupid restrictions they have with dual class and multiclass those things simply make no sense no matter how you try to look at it...

#5

Fochizzy

Sep 05, 2014 11:45:41

Methen wrote:
#6

Methen

Sep 05, 2014 14:20:48

Fochizzy wrote:
#7

Xaspian

Sep 06, 2014 2:55:39

Methen wrote:
#8

baldhermit

Sep 06, 2014 3:33:34

Methen is just flame baiting you guys, best let it go. No actual reasons, no thought process explaining himself.. he is trolling for reactions.

 

 

 

(Reply to #7)

Methen

Xaspian wrote:
#10

iserith

Sep 06, 2014 11:12:13

baldhermit wrote:
#11

Methen

Sep 06, 2014 11:24:51

Here is another one I stopped doing about 2 weeks after I first starting playing D&D many years ago, and that is allowing the dice to dictate  How I create my character, To me allowing dice to control how you create your character in a fantasy roleplaying game pretty much defeats the whole point of calling it a fantasy roleplaying game,  as long as people do not go over board I always tell people to forget the dice and create your character the way you want to create it after all its your character and your imaganation, I have found that when a player is allowed to create a charcter they are truly happy with they enjoy the game a whole lot more and have loads more fun in the game Dms that force people to role up characters in front of them pretty much destroy theh whole point of getting togeather and having a fantasy roleplaying game, after all the dms do that very thing when they create their npc characters so fair is fair...

#12

baldhermit

Sep 06, 2014 12:09:06

Wow, that is some atrocious spelling, grammar and formatting,

 

Again though, discussions about whether or not one should be able to roll stats are plentiful and you Methen for the umpteenth time in the last few days come across as if you want a flame war.

#13

Seth_Ulrik

Sep 06, 2014 19:18:06

Methen wrote:
#14

Methen

Sep 06, 2014 22:35:04

Seth_Ulrik wrote:
#15

Seth_Ulrik

Sep 07, 2014 2:02:44

Problem is, you then have to redesign the WHOLE system to accomodate these new PCs and their levels of power. That's a lot of work. Why must you forgo using dice? Why not let the dice fall and make an actually interesting character, stat-wise? I've successfully made the character of my dreams utilizing the built in rule system so....yeah.

#16

Fochizzy

Sep 07, 2014 6:33:15

The "built-in rule system" depends on edition. In 4E, point buy is the norm. In no system is "have whatever stats you want" the norm, but that is because an 18/18/18/18/18 array isn't terribly interesting.

#17

Methen

Sep 07, 2014 8:48:30

Seth_Ulrik wrote:
#18

Seth_Ulrik

Sep 07, 2014 18:07:53
So then....WHY are you here instead of playing an RPG that allows that? Given even those have built in restrictions of some sort.
#19

RedSiegfried

Sep 07, 2014 21:01:46

I made a RPG once using Masters of The Universe figures.  Problem was, my brother got mad at me for making up the rules as I went along and threw some of my d6s into the neighbor's swimming pool and I never got them back because they hadn't cleaned their pool in four years and entering it was risking some sort of infection.  Matter of fact, I heard years later that my parents suspected that one of our cats fell into that pool and was still at the bottom somewhere.  There was a crab apple tree over the pool and by the time they removed the pool it was like a combination of crab apple beer and feces and tar.

 

I don't know what the point of that anecdote was, but it's a true story.

(Reply to #17)

CCS

Methen wrote:
#21

baldhermit

Sep 12, 2014 11:36:39

Wow. Posting from your phone I guess? With auto correct turned on?

#22

Methen

Sep 12, 2014 12:30:44

CCS wrote:
#23

Methen

Sep 12, 2014 12:34:56

RedSiegfried wrote:
#24

baldhermit

Sep 12, 2014 18:41:43

So Methen, you have complete freedom to create any level 11 character you want. What do you do ?

#25

LustSwordsinger

Sep 13, 2014 8:19:17

my biggest pet peeve rule, (and if someone can explain the reasoning to me, id be thrilled) is the 3.X rule that Keen weapon and Improved Crit feat dont stack. i get that multiple effects from a similar source shouldnt stack (like ring of giant str + gloves of giant str), but i think these two should. improved crit is the ability of the character to properly use a weapon to find weak spots, know where the deadliest part of the weapon is, etc.... and keen is a magical effect on a weapon that any character can implement. i think they should totally stack.

(Reply to #25)

AaronOfBarbaria

LustSwordsinger wrote:
(Reply to #26)

LustSwordsinger

AaronOfBarbaria wrote: