What class would a witch be?

Post/Author/DateTimePost
#1

prince_of_parkness

Jun 25, 2009 17:24:49
My PCs are about to journey to a village of witches in the middle of nowhere and I was just thinking about which classes I could make witch and came up with the following:

Typical witches, the classes that jumped to mind at the mentioning of the word:

1. Druid: Close to nature with their primal power source, can shapechange, controller roll, can't get much closer. These will be the most numerous, but variety is good, so lets consider some other option
2. Sorceror
3. Shaman
Edit: + 4. Invoker

Interesting witches. These are classes that do not quite fit at first, but upon consideration become possible with a little flexibility. They will be rare, only one or two such NPCs.
Swordmage
Avenger
Wizard

Anyone have something to add?
#2

dalzig

Jun 25, 2009 17:35:51
Warlock might fit if you're going for an "old-lady that kills with curses" witch. Just replace fire with "disease-ridden mosquito swarm".... or something.

On a side note: IRL lore, aren't Warlocks kind of just a male Witch?
#3

dmingnicholas

Jun 25, 2009 17:54:10
Witch is a really broad term. When I think modelling a witch in 4e, I immediately go to Warlock with a familiar from Arcane Power. Almost every pact would be appropriate, depending on what flavor of witch you want. Fey would be good for nature witches, infernal for soul selling, demonic power witches. I think vestige would be the coolest, calling up the spirits of the dead to aid her. The Sea Oracle paragon path in Arcane Power is particularly good.
#4

mistwolf

Jun 25, 2009 17:56:17
4) Ex-Wife
#5

Escef

Jun 25, 2009 17:58:37
That ain't a class, it's a solo monster.

Frequently encountered with at least one Lawyer minion.
#6

dark_lambo

Jun 25, 2009 17:58:45
Yet what class would be appropriate to mirror their expertise with headology?
#7

williamhm75

Jun 25, 2009 18:00:00
Yet what class would be appropriate to mirror their expertise with headology?

Alchemy and skill training nature.
#8

incenjucar

Jun 25, 2009 18:01:43
Warlock might fit if you're going for an "old-lady that kills with curses" witch. Just replace fire with "disease-ridden mosquito swarm".... or something.

On a side note: IRL lore, aren't Warlocks kind of just a male Witch?

Depends on which lore you're talking about.

Witches are pagan nature-oriented spellcasters, warlocks are either "oath-breakers" or "spirit callers" depending on the etymology you're looking at. Apparently "warlock" is an insult in Wicca, based on the "Oath-Breaker" term.

For a witch I would generally go for a druid without focusing on beast form combat, or else a feylock, or something in between.
#9

Kensan_Oni

Jun 25, 2009 18:02:10
I agree with Nicholas. Witch is a bit broad, and it will depend on who's definition you are looking for.

My current Voodoo Fortune Teller is going to be a Shaman|Wizard with an Orb (Crystal Ball), and rituals to predict the future. She summons the spirits of the dead for guidance and protection. She's going to be neat.
#10

williamhm75

Jun 25, 2009 18:06:30
Depends on which lore you're talking about.

Witches are pagan nature-oriented spellcasters, warlocks are either "oath-breakers" or "spirit callers" depending on the etymology you're looking at. Apparently "warlock" is an insult in Wicca, based on the "Oath-Breaker" term.

For a witch I would generally go for a druid without focusing on beast form combat, or else a feylock, or something in between.

or stat them out as npcs or monsters. They dont have to have class levels.
#11

mistwolf

Jun 25, 2009 18:06:52
Frequently encountered with at least one Lawyer minion.

Don't forget the Mother-in-Law co-hort... shudder
#12

Grimbus

Jun 25, 2009 18:14:58
Maybe a mixture - different witches could have different specialities - one might make potions, whilst another would design charms or curses to benefit/harm others.
#13

celticmutt

Jun 25, 2009 18:17:49
If you're going for "witches are instruments of teh devil!!!!!!!!" then warlock. Otherwise definitely druid.
#14

Nautilus

Jun 25, 2009 18:21:34
Malediction invoker, maybe. The one in the preview looked a touch on the witchy side.

I still half expect to see a witch class before 4e's out. Well, three-quarters expect, really.
#15

prince_of_parkness

Jun 25, 2009 18:51:07
or stat them out as npcs or monsters. They dont have to have class levels.

True, but I like my PCs to know that any NPC I use they can as well.

Edit: Invoker is an interesting idea. I hadn't considered it.
#16

drnick

Jun 25, 2009 19:01:51
This is what the Bog Hag is for. But I would go with warlock if you want a traditional witch and druid if you want a more politically correct one.
#17

dark_lambo

Jun 25, 2009 19:26:50
Alchemy and skill training nature.

...what does that have to do with manipulating people?
#18

ambulacetus

Jun 25, 2009 20:08:38
I agree, it depends upon what which witch you wish to use (couldn't think of a good fourth "whi" word).

The term witch can cover a wide variety of archetypes and it depends upon which one you are trying to invoke. Probably the only thing they all have in common, is the term which implies the character has some sort of magical, spiritual, or supernatural ability. In fourth edition 14 out of the 18 currently printed classes (over 3/4!) fit this description.
#19

prince_of_parkness

Jun 25, 2009 20:17:42
The term witch can cover a wide variety of archetypes and it depends upon which one you are trying to invoke. Probably the only thing they all have in common, is the term which implies the character has some sort of magical, spiritual, or supernatural ability. In fourth edition 14 out of the 18 currently printed classes (over 3/4!) fit this description.

True, I'm just interested to hear what other people think. A bard is magical, but I would not use one to make a witch for example.
#20

_sushigaski_

Jun 25, 2009 20:22:50
I think such a village should be a mix of Shamans, Druids, Warlocks, and maybe a few Wizards / Sorcerers. Invoker was an interesting idea but I don't feel like it fits as well as the alternatives~ the flavor needs to be modified much more heavily. Witches have enough variety to them that they don't fit into a single class right now. I also think there will be an official "Witch" class before the 4e run is through.
#21

Shiftkitty

Jun 25, 2009 21:06:11
I agree, it depends upon what which witch you wish to use (couldn't think of a good fourth "whi" word).

"whip up"

I would use "witch" as a term used by ignorant people to describe pretty much any female spellcaster. Similarly, "wizard" would be used by these same people to denote any male spellcaster. It wouldn't matter to the common rube the technicalities of being a sorceror, a warlock, a shaman, a druid, a wizard, or what have you. You cast spells that don't come from the gods? You're a witch or a wizard.

We encountered something similar from a neighbor when we were discussing how to set up the network in the house. He's an IT, I was doing some C++ programming at the time. She came over and said "Oh, you're Computer People!" as if knowing one aspect of computers and networks meant that we knew everything about computers. She seemed surprised that we couldn't instantly diagnose her computer based on "The screen doesn't look right. There's no floor but there's a wall." (Her task bar got set to a vertical display.) I had to laugh. "Computer People" brought up the image of leprechauns that live under your desk and come out to back-up your files at night and defrag your drives.
#22

ambulacetus

Jun 25, 2009 21:54:06
"whip up"

There we go. I knew someone with better alliterative skills would get one.
#23

XunValDorl_of_HouseKilsek

Jun 25, 2009 22:13:34
Why not just use the Hexer from the Monster Manual II? She looks like an old witch hag.
#24

Nyarlathotep

Jun 25, 2009 22:18:36
It depends on whether you are talking the "She has a wart on her nose and turned me into a newt" kind of witch or the "new agey, in touch with nature" kind of witch.

For the former, a warlock or a sorcerer. For the latter, just about any kind of primal class could be re-fluffed to fit, though a Druid would probably fit best.
#25

shaych0488

Jun 25, 2009 22:27:07
Umm...warlock, druid, wizard, bard, shaman, cleric, invoker, possibly sorcerer and warden. Charms, shapeshifting, curses, communing with spirits, healing, manipulation of both light and darkness, spellbooks, familiars, and illusions are all calling cards of the mythological witch. Calling upon ancestral, fey, shadowy, infernal, or aberrant forces fits as well based on mythology and current practices of the various denominations of pagans. Hybrid classes make good use of the various materials if you're looking to build a witch. Go with what feels right and ask a pagan friend or two for advice if unsure
#26

drnick

Jun 25, 2009 22:40:24
leprechauns that live under your desk and come out to back-up your files at night and defrag your drives.

Time to fill out the patent application!
#27

mkill

Jun 26, 2009 2:50:40
True, but I like my PCs to know that any NPC I use they can as well.

But then you miss out on the most helpful simplification for DMs that 4th edition brought. There are "monster" stats for humans, dwarves, halflings, eladrin, dragonborn... There really is no point in statting out NPCs as PCs because they're not supposed to earn their living raiding dungeons and saving the world anyway.

If the witch is only there as a window dressing, to provide information, or to sell the PCs some potions, she doesn't need stats at all. Save yourself preparation time and only give something stats if the PCs are supposed to kill it.
#28

azrael_the_dark

Jun 26, 2009 3:48:47
Generally witch is a gender-neutral term and a male witch is just that: a witch.

This is not totally true. ;)
#29

DanTracker

Jun 26, 2009 7:20:18
after looking over some response, i agree that this could mix in the arcane or th primal.

personally, i'd offer a homebrewed hybrid (or encourage the hybrid) of driud and shaman for a primal powered witch. i think that way you could give up the beast form to pick up some features of talking tothe dead and scrying through the primal spirits as well as warding with primal spirits.

if the desire is an arcane route, IMO it should be a warlock hybridized with a light sprinkling of sorcerer or wizard, but not both at once.

an interesting similar alternate might be a heretical witch using hybrid concepts from cleric and invoker and avenger themes. i'd place heretic as a leader role with a strong word of persuasion or something like that. giving them some charmlike ability over enemies and allies.
#30

hothead

Jun 26, 2009 7:52:33
"Those the have no clue at all and are wrong!" Come on that was a cheap shot!
#31

hothead

Jun 26, 2009 7:58:42
I personally agree with the thought of looking at exactly what flavor you are going for. Then determine it. The stereotypes for witches vary widely. So you could go with a Sorcerer, a Warlock, a Druid etc. Use whichever seems to function best to your style of witch and then like said previously maybe adjust the flavor text to suit the witch.
#32

ashmanonar

Jun 26, 2009 9:17:42
"Those the have no clue at all and are wrong!" Come on that was a cheap shot!

Compare the name with the message. Ironic. *titter*

As to the substantive part of what was said; I wouldn't trust a person with a vested interest in any philosophy to accurately and truthfully categorize people of another philosophy. It's just basic conflict-of-interests, (ignoring the religious implications).
#33

hothead

Jun 26, 2009 10:20:01
Compare the name with the message. Ironic. *titter*

As to the substantive part of what was said; I wouldn't trust a person with a vested interest in any philosophy to accurately and truthfully categorize people of another philosophy. It's just basic conflict-of-interests, (ignoring the religious implications).

For one thing this is a discussion on lore not on philosophy or religion. I just felt it could have been stated without the cheap shot. I don't care either way say what you want.

Secondly my name HotHead is not a statement on my demeanor but on my love of fiery foods. Though I am laughing at the irony if you do not know this! LOL
#34

Chris24601

Jun 26, 2009 10:33:40
I agree, it depends upon what which witch you wish to use (couldn't think of a good fourth "whi" word).

You just couldn't sand"witch" one more in could you? :D

To the OP: It really does depend on which tradition you are drawing from in referring to witches. Outside of Gardner's popularization of the term in the 1950's in association with Wicca, the term 'witch' historically referred to ANY social outsider, particularly those with a radically different religious practices and/or knowledge set (midwifery and herbalism for example) than the population of the dominant community.

So your community of witches would mostly likely be a community of beings who have been ostricized from the larger culture of the region for practices (likely religious) that the larger culture does not want a part of. If the region this community in is dominated by organized religions, then either a rival religion, those who worship a primal source, or those who hold fealty to no gods at all would likely be labeled as witches. By contrast, in a realm where worship of nature spirits predominates, a theistic group would likely be ostracized and labled "witches."

If you wanted to go for some irony, consider making your village of witches a monotheistic religion that disavows the default polytheistic gods of the campaign world as false and advocates the worship of their one true God (who may or may not actually provide them with divine power).

Perhaps they view primal, arcane, or even psionic power as the instrument their God provided them to work miracles. Maybe they even disavow ALL forms of magic as false powers from false sources and that only the natural powers of man (i.e. martial power and the use of skills) are good.

In any case, most of the town's inhabitants would probably have no special powers what-so-ever, just as most followers of a god or worshippers of nature have no magical abilities despite their belief. Only the religious and/or community leaders (who may be one and the same) are likely to actually have real magical powers and could be of any class depending upon what you model your witches to be.
#35

williamhm75

Jun 26, 2009 13:37:10
...what does that have to do with manipulating people?

herbology= knowledge of plants and how to use them, alchemy is brewing potions. I can easily see most withces having both.
#36

dark_lambo

Jun 26, 2009 14:17:22
herbology= knowledge of plants and how to use them, alchemy is brewing potions. I can easily see most withces having both.

I said headology, mate. ;)
#37

simbicat

Jun 26, 2009 14:48:31
I said headology, mate. ;)

Oh, I'm a big fan of Granny Weatherwax

I definitely see the Druid and Shaman classes working as witches. Primal magic and witchcraft are a good mix.
There is a Witch class for 4E by a third party publisher on drivethrurpg but I don't know anyone who has used it, so couldn't comment on the quality.

As for the whole warlock debate, I understand the members of the Pagan community who refer to themselves as warlocks are akin to the skinny white boys who call themselves gangsters ;)
#38

celticmutt

Jun 26, 2009 18:32:33
"Those the have no clue at all and are wrong!" Come on that was a cheap shot!

He could have perhaps phrased it better, but the over all message is accurate - that the traditional christian definition is completely inaccurate and based wholly on the early Catholic Church demonizing pagan religions to destroy their power base and fortify the Church's own base. Which is the traditional tactic of pretty much every major religion in the history of the world (at least the western world).

For example, Set is everybody's favorite evil baddy, but once upon a time he was a guardian god, even seen as somewhat of a hero/champion, until the Osirian cults began gaining power and needed a scapegoat to use as the bad guy. And since the Osirian cult was wholly Egyptian, whereas Set actually was imported from outside Egypt and was basically the outsider, the "Other," he was the perfect choice.

For another example, see Pan or the Green Man being turned into the traditional image for Satan. The White Wolf game Scion even takes this route and runs with it, where Pan actually turns himself into Satan as part of his revenge for his treatment by the other Greek gods.
#39

hothead

Jun 26, 2009 18:35:52
He could have perhaps phrased it better, but the over all message is accurate - that the traditional christian definition is completely inaccurate and based wholly on the early Catholic Church demonizing pagan religions to destroy their power base and fortify the Church's own base. Which is the traditional tactic of pretty much every major religion in the history of the world (at least the western world).

For example, Set is everybody's favorite evil baddy, but once upon a time he was a guardian god, even seen as somewhat of a hero/champion, until the Osirian cults began gaining power and needed a scapegoat to use as the bad guy. And since the Osirian cult was wholly Egyptian, whereas Set actually was imported from outside Egypt and was basically the outsider, the "Other," he was the perfect choice.

For another example, see Pan or the Green Man being turned into the traditional image for Satan. The White Wolf game Scion even takes this route and runs with it, where Pan actually turns himself into Satan as part of his revenge for his treatment by the other Greek gods.

Thanks CelticMutt, he clarified what was meant and it is cool. No offense taken and I concede your point.
#40

dark_lambo

Jun 26, 2009 18:49:00
Edit: Nevermind.
#41

silvermesh

Jun 26, 2009 19:34:28
True, I'm just interested to hear what other people think. A bard is magical, but I would not use one to make a witch for example.

wow. why not?

IMO a prescient bard makes one of the most solid choices for a witch.

headology?
how about viscious mockery? vs will attack that deals psychic damage and gives the target a penalty to attack rolls.. or Cutting Words... a pull instead of an attack penalty for that charming "come hither" type of witch.
Hows Compulsion for a level 5 daily?
the bard has tons of luck based abilities, and the bard in general has tons of mind effects and head-game type powers.

how about herbology?
trade ritual casting for alchemy at first level(though either would really suit a witch, depending on your flavor preferences)...

As a bard you've got more skill choices than most, and access to all of the knowledge skills, as well as heal. a witch is always there to lend a hand with esoteric knowledge or even the occasional healing poultice..

I'm really missing what about the bard makes them harder to see as a witch...
#42

Chris24601

Jun 27, 2009 8:29:37
I'm really missing what about the bard makes them harder to see as a witch...

The legacy issues of bards past is the most likely reason. Just as the term 'witch' is loaded down by stereotypes so too is 'bard' given the number of foppish fictional characters often given that title.

Depending on the type of witch you're going for though the bard can be ideal. They can inflict harm or heal with their words. They can have a familiar. They can use wands and certain blades as implements for their magic (coins and cups probably applies more to their ritual casting but can be worked in as well if you wanted a Tarot-based witch concept). They can perform rituals (including brewing potions) and have knowledge of all sorts of secret things (with the bardic knowledge feat to boost this even further). They cover all the bases of a traditional western witch.
#43

pschirf

Jun 27, 2009 10:02:45
If "full time witch" isn't your goal, multi-classing is another way to adopt the "...and is rumored to be a witch" feel for any character.

I'm currently playing a dwarf Fighter who picked up the Spirit Talker feat. Call Spirit Companion was reflavored to summon a ghostly dwarf "ancestor" spirit. It's useful in combat as a roadblock, and adds a ton of flavor.
#44

hothead

Jun 27, 2009 10:07:48
The more I think of using the Bard as a witch template, I could see it. I of course would not call it a Bard. I would flavor it and use his powers in a manner of a flavored witch. You could also use a couple of the previous mentioned classes together to make each witch in the group distinct.
#45

Proin

Jun 27, 2009 11:47:14
Which witch do you want?


As others have pointed out it depends on your preferred flavor.


I like the idea of a female Wizard|Warlock with wolfoid minions... because then they would be the powerful Witchalocks! :D


Seriously, though, it really is all about how you view witches. If I were to run a game where the term "witch" came up it would probably be used by divine and martial characters to refer to the arcane, primal, psionic, and shadow power source.
#46

corvusdrake

Jun 28, 2009 18:39:58
In 3.5e....it'd be a "Witch".
#47

jimprofit

Jun 29, 2009 22:08:50
If teenage crap thinking Harry Potter. Wizard.
If bullcrap "inborn power" Charmed ****. Sorcerer.
If typical Halloween hag with black cats and broomstick. Warlock of Infernal pact. (Maybe star pact could work too if you incorporate tarot cards and stuff)
If you've ever actually talked to a self proclaimed witch, they'd tell you druid. But I would argue they're more like Artificers. Maybe not the typical expectactions of an artificer with steampunk technology. But the fact they would use potions, and lots of magical instruments in their spellcraft. It's a shame all the rules of magic don't apply to their personal lives.

I thought about this myself as a "Satanist". Stereotypical: Obviously Warlock with Infernal pact.
What they think of themselves: Sorcerers through and through.
What they actually are: Bards who convince people their bullcrap is legit when it's just watered down objectivism.

I'm kind of my own sect. It's not really Laveyan Satanism but more like theistic demonology mixed with the Star Wars Sith. And in practice that's just a barbarian and i end up hating everything LOL!

Atleast untill there's an anti-social class who's powers look like "if there is no ally within 30feet of you this attack deals an additional 2d6 damage. Cause allies just get in your way"

"Everyone but you gets -3 on attack rolls, because they suck."
#48

esperifiel

Jul 05, 2009 3:55:02
Historically/Lore-speaking, witches are generally fey or infernal female warlocks, period.

4E Druids are a mix between the New Age concept of "pagan" druids and World of Warcraft druids - neither of which are witches.
#49

green_girl

Jul 05, 2009 5:01:17
I'm betting this is 3.5? Dread Witch from Heroes of Horror.
#50

hothead

Jul 05, 2009 12:01:21
I'm betting this is 3.5? Dread Witch from Heroes of Horror.

No 4th. Did you read the first post? The OP is asking for thoughts on what class to use as a witch, since 4th does not specifically have one as of yet.
#51

calronmoonflower

Jul 05, 2009 21:02:20
On a side note: IRL lore, aren't Warlocks kind of just a male Witch?

Warlock also means "oath breaker" so it has more than a little negative contain to bit.



As for class, it can be spread out easily to several.

A hedge wizard comes surprising close to some concepts.
Here's a few links to check out and refine what it means in your campaign.

http://en.wikipedia.org/wiki/Witchcraft
http://en.wikipedia.org/wiki/Wicca
http://en.wikipedia.org/wiki/Book_of_Shadows
http://tvtropes.org/pmwiki/pmwiki.php/Main/CuteWitch
http://tvtropes.org/pmwiki/pmwiki.php/Main.WickedWitch
#52

paladin-101

Jul 08, 2009 3:12:58
personally I would just custom build it. That is my favorite part of 4th edition, I find it extremely easy to build a mix of unique critters for my players to run into, making those who study the monster manual unable to look at their friends and go "They only have one encounter power left, we got this *****"
#53

FlashbackJon

Jul 08, 2009 9:34:18
Thanks for this bit, too. I always were interested in Scion, but now even more so :D
Instead of D&D I might give Scion a go after finishing my Exalted Campaign some time in the future :D

Completely OT
The treatment and combination of varied world mythologies in Scion is a work of utter genius. I highly recommend it.