What do YOU call this? Continual flame coin pouch trick.

Post/Author/DateTimePost
#1

gogocharlie

May 21, 2010 19:17:41

My usual party utilizes a technique where we take a handfull of copper coins with continual flame cast on them, tie them up in a square piece of cloth with a bow, then grab the base of the bag and tie it to our belt. So if darkness is cast we can pull the string, releasing the coins as a free action.

We have no clue what to call this! But we know many others in our area use this technique as well, but they also dont have a name for it! lol

Theres also a method we use when we dont want alot of excess light that may give our position away. We make flashlights by lodging the same coins in a scroll case. Just pop the end and point.

But we call that one a Maj-light. (get it?)

But I would like to know what the rest of you call the first trick? 1 person we asked suggested we call it a "Bright bomb", but he was promptly ostracized for it...

#2

MrCelsius

May 21, 2010 20:26:43
     Penny drop.  As in the player with the coppers has last initiative, so everyone else delays and waits for the penny to drop.
#3

gogocharlie

May 21, 2010 21:57:13
Thats a decent one, doesnt really stand out tho lol. You make that up yourself? Or is it something your group uses?

BTW, i didnt post this, but we play 3.75. I didnt think it NEEDED to be posted tho, unless continual flame doesnt exist in 4.E
#4

Neutronium_Dragon

May 22, 2010 4:45:48
The equivalent still exists, albeit under a different name. OTOH, 4E has a lot of other readily-available ways to generate lots of light on short notice, so it's not as significant a presence.
#5

kouk

May 22, 2010 6:49:52
Hmm... "Light Jackpot?"

This is tough.
#6

gogocharlie

May 22, 2010 16:07:55
Hmm... "Light Jackpot?"

This is tough.



I KNOW RIGHT?! We should vote on it! But we need more suggestions first...
#7

CateranEnforcer77

May 22, 2010 17:16:12
Hmm... "Light Jackpot?"

This is tough.



I KNOW RIGHT?! We should vote on it! But we need more suggestions first...

Hey look! A penny!
#8

Cohen95

May 22, 2010 21:43:31
I really like calling it the Penny Drop. It just sounds kind of cool.
#9

salla

May 22, 2010 23:34:37
They look like they're on fire, right?

"Pennies from HELL."
#10

dogbackward

May 22, 2010 23:48:23
I wanna do something with "these coins are burning a hole in my pocket", but I can't think of anything that's nice and elegant that works with that.
#11

kouk

May 23, 2010 0:11:28
Maybe we could change it to a different commonly available item, and not coins?
#12

ungulateman

May 23, 2010 2:35:44
'Light Lottery'.
#13

adun_irving

May 23, 2010 18:32:48
How about good old-fashioned "Cha-ching"?
#14

mellored

May 23, 2010 19:46:31
Money to burn.
#15

sfdragon

May 23, 2010 22:53:53
coin trick
(insert god of weatlh/trade/greed here)'s coin toss
coin toss
everlasting copper
"Inserty deity of wealth/trade/greed here" 's light
coin light
#16

gogocharlie

May 24, 2010 7:57:41
It doesnt need to be pennies. we had a halflng who used bulltets. his pouch was tied like normal, but folded up and retied to a second belt. so he could reach in and grab them as needed.

Floor polish? Solar sack? Delvers drop? Oooh, i like that one...
#17

Dane_McArdy

May 24, 2010 10:32:31
3.75?
#18

WolfLordBran

May 24, 2010 15:30:57
3.75?



Pathfinder or some strange amalgamation of 3.5 and 4th Ed rules. I'm leaning towards PF.

Anyhow, how about Shinies? They're small, they're shiny (so much that they glow) and small children and people with short attention spans are liable to be distracted by them.
#19

gogocharlie

May 24, 2010 17:16:19
I play kobolds too much to feel comfortable calling them shinies, maybe if i was playing a barbarian kobold who raged everytime they dropped so he could protect them from the enemies.... OMFG that would be perfect for an underdark campaign...
#20

desthrada

May 25, 2010 2:59:30


 Sadly we usually called it "dropping your bag of Skittles" *shrug* However, that was a out of game term. 

 As for a more "in game" name, we RPed calling them Glimmer bags or Glimmer pouches. Really only the Glimmer part stuck while bag / pouch / sack was often used.

...Desthrada
#21

tubaman

May 27, 2010 13:44:33
the technique stated by the OP wouldn't work.

As a light spell is cancelled by an equal or higher level darkness spell (and vice versa), since the continual flame was cast first, it would be cancelled out by the darkness spell.

Its up to your DM how mean he wants to be if he says that the continual flames are cancelled out for good, or just until the darkness expires.
#22

dslatimore

May 27, 2010 18:10:23
the technique stated by the OP wouldn't work.

As a light spell is cancelled by an equal or higher level darkness spell (and vice versa), since the continual flame was cast first, it would be cancelled out by the darkness spell.

Its up to your DM how mean he wants to be if he says that the continual flames are cancelled out for good, or just until the darkness expires.



And in 4e, far as I know, there is no way to counter magical darkness at all. Even magical light won't do it!

As for my suggestion for what you call it: Bag o' light.
#23

erik_the_guy

May 30, 2010 3:48:01
It's a CASHLIGHT
obviously... 
#24

Fireclave

May 31, 2010 5:05:25
Lincoln Glitter
#25

FlashbackJon

Jun 02, 2010 14:41:39
Sadly we usually called it "dropping your bag of Skittles" *shrug* However, that was a out of game term. 


...unless you were playing a game in the Darkened Skye setting.  :D
#26

obsidius

Jun 03, 2010 9:44:58
Say that this technique was invented in honour of the god of gnomes and call it "Garl's Glittergold"
#27

erik_the_guy

Jun 06, 2010 14:51:35
Say that this technique was invented in honour of the god of gnomes and call it "Garl's Glittergold"


Hey, that's pretty good.
#28

commander_cain

Jun 09, 2010 19:26:55
-Call Copper (Parody on magic spells "Call __")
-Light Coins (After Jim Darkmagic's signature "Light Coin")
-Light Drop (Or "Drop Light" if you want a verb)
-Pocket Light/Belt Light
-Coin Flash
-Coin Torch/Copper Torch
-Light Bag/Light Pouch
 
#29

Leogun_91

Jun 12, 2010 6:39:17

-A fistfull of light
-Infernal currency of lightbringing

#30

Novacat

Jun 12, 2010 14:30:52
the technique stated by the OP wouldn't work.

As a light spell is cancelled by an equal or higher level darkness spell (and vice versa), since the continual flame was cast first, it would be cancelled out by the darkness spell.

Its up to your DM how mean he wants to be if he says that the continual flames are cancelled out for good, or just until the darkness expires.


Well, a lower-level light spell is suppressed while a higher-level darkness spell is active in the area, but it's not dispelled. The coins would still have Continual Flame on them, but they wouldn't be bright while in the area of any 2nd-level or higher darkness spell. Which spell was cast first makes no difference.
#31

mccowen

Jun 15, 2010 21:41:35
the technique stated by the OP wouldn't work.

As a light spell is cancelled by an equal or higher level darkness spell (and vice versa), since the continual flame was cast first, it would be cancelled out by the darkness spell.

Its up to your DM how mean he wants to be if he says that the continual flames are cancelled out for good, or just until the darkness expires.


Well, a lower-level light spell is suppressed while a higher-level darkness spell is active in the area, but it's not dispelled. The coins would still have Continual Flame on them, but they wouldn't be bright while in the area of any 2nd-level or higher darkness spell. Which spell was cast first makes no difference.


You're right, if the continual flame is cast by a wizard.  If it's cast by a cleric, though, it stays bright.

#32

Novacat

Jun 16, 2010 16:03:45
the technique stated by the OP wouldn't work.

As a light spell is cancelled by an equal or higher level darkness spell (and vice versa), since the continual flame was cast first, it would be cancelled out by the darkness spell.

Its up to your DM how mean he wants to be if he says that the continual flames are cancelled out for good, or just until the darkness expires.



Well, a lower-level light spell is suppressed while a higher-level darkness spell is active in the area, but it's not dispelled. The coins would still have Continual Flame on them, but they wouldn't be bright while in the area of any 2nd-level or higher darkness spell. Which spell was cast first makes no difference.



You're right, if the continual flame is cast by a wizard.  If it's cast by a cleric, though, it stays bright.



Again, that only depends on the level of the darkness spell. If it's level 3, then the two cancel each other out where their areas intersect, allowing natural lighting conditions to prevail. If the darkness is higher level, then it will suppress the Continual Flame's area wherever it intersects with the darkness.