What were the old Psionic Classes?

Post/Author/DateTimePost
#1

fey_feline

Aug 17, 2009 23:47:38
With all the buzz about PHB3, I wanted to know:




What options did all the "old-timers" have for psionic classes?
#2

Crimson_Concerto

Aug 18, 2009 0:06:39
In 3.5, the Expended Psionics Handbooks included...
The Psion, a conceptual psionic equivalent of the Wizard; bad BAB, bad HP, good Will, bonus feats, full casting, used INT to manifest.
The Psychic Warrior, a hybrid self-buff caster / heavy melee class; Fighter HP, Cleric BAB proving that you don't need full BAB to be awesomely effective in melee, psionic power likely analogous in strength to what the Bard, Paladin, or Ranger got, used WIS to manifest.
The Soul Knife, which was useless.
The Wilder, a conceptual psionic equivalent of the Sorcerer. Fewer powers known than the Psion but with an HP boost, BAB boost, and a feature that allowed them to break the limitations on how much PP they could sink into a power in exchange for damaging themselves mentally, used CHA to manifest.

Complete Psionics also added a few classes, but the book in general was a massive disappointment and nobody I know is attached to anything in it. In fact, I'm fairly confidant most people would specifically be in favor of none of that every showing up again...
#3

samsael

Aug 18, 2009 0:06:48
Psionicist.

Edit: He asked what old-timers had, not what new players had two years ago. :P

Once upon a time, Psionic powers were granted at random, whether you wanted them or not. Later on, for second edition the system was polished into something skill based that was nothing like wizard or priest magic. At that time there were only Psionicists as the primary practitioners and Wild Talents representing characters of other classes who had been born with one or two Psionic talents.

Everything Psionic that happened after PO:S&P is nonsense.
#4

heretic_messiah

Aug 18, 2009 9:18:37
You guys forgot to mention the horrible 3.0 psionics book. I hated psionics for the longest time because of that one. Especially the psionic attack and defense modes. Attacks only other psionic characters can defend against? No thanks...
#5

tiwaztyrsfist

Aug 27, 2009 17:47:34

To expand, In 2nd ed, there were just Psionicists, who HAD to specialize in a discipline, thus being Telepaths, Psycokinetics, and so on.  Much like specialist wizards in a way.


 


In 3.X we hand the Psionic, who was a wizard grade blaster, the Psychic warrior, which was Paladin like in armor/weapon/power levels, though not in outlook, the Soul Blade, who was a Rogue ++, and the Wilder, which I forget exactly...

#6

salla

Aug 27, 2009 23:58:55


To expand, In 2nd ed, there were just Psionicists, who HAD to specialize in a discipline, thus being Telepaths, Psycokinetics, and so on.  Much like specialist wizards in a way.


 


In 3.X we hand the Psionic, who was a wizard grade blaster, the Psychic warrior, which was Paladin like in armor/weapon/power levels, though not in outlook, the Soul Blade, who was a Rogue ++, and the Wilder, which I forget exactly...




The Soulknife was more of a Rogue ---------.  It really was pathetic.


The Wilder's schtick was having the ability to occassionally 'overcharge' his powers to better effect, but it would occassionally backfire and enervate him.

#7

Mmaranda

Aug 28, 2009 8:51:43

Well the really old timers had psionics built into the PhB as something you could just have. It wasn't based on class just Int (if i recall correctly) you needed to roll percentile dice and get 00 (modified based on int). Then you rolled on a variety of charts to determine you psionic strength, power points, and powers.


That was it as you leveled as a fighter you got better at fighting your psionics stayed the same.


In 2nd Ed. things changed and it became a class similar to qizard but very different.


3E and 3.5 have been explained already.