| Post/Author/DateTime | Post |
|---|---|
| #1shadowfriendMay 22, 2009 18:15:13 | Ok ok, so I absolutely love what they've done with divine classes and all, especially the avenger and the invoker. I've noticed something that I REALLY don't like about divine classes...The damage type associated with the powers don't fit with the flavor of some of the gods. I mean, they are always either radiant, fire, or lightning damage. Sure those powers will work fine if you're playing a character of any divine class that worships Pelor or some sort of storm god, but I just can't imagine an avenger of The Raven Queen attacking his foes with those damage types (cold or necrotic seems much more fitting in this case). Would it be game breaking to allow for players to change out damage types as long as they were fitting to their god? Or maybe even a substitution feat to allow such a swap? What do you think? And do you think Divine Power might fix this problem? |
| #2shadowfriendMay 22, 2009 18:20:23 | Work with your DM. I think it's absolutely no problem to change damage types to fit your character when taking the power up. Radiant fits MOST gods, its true. But a God of darkness and shadows probably wouldn't grant his priests lazer/light attacks. |
| #3gamellronMay 22, 2009 18:23:49 | There is a line somewhere (cant remember where) that says they are mostly special effects. It amounts to 'it is still radiant TYPE (divine) but attacke from a paladin of bane LOOK dark and miasmic'. |
| #4sallaMay 22, 2009 18:25:38 | I just can't imagine an avenger of The Raven Queen attacking his foes with those damage types (cold or necrotic seems much more fitting in this case). Necrotic doesn't work for the RQ; she hates undead, and therefore attacking them with something that most, if not all of them, resist would be stupid, and attacking them with power that they're vulnerable to is smart. Consider also that radiant is not the same thing as holy, nor is necrotic the same thing as unholy. Radiant energy is simply light; in this case, light from the Astral Sea, where all gods allegedly live. You might refluff it in the case of the RQ to be, say, blood-red light instead of golden, but it's still light. |
| #5malignant_narcissistMay 22, 2009 18:31:44 | Radiant fits MOST gods, its true. But a God of darkness and shadows probably wouldn't grant his priests lazer/light attacks. Actually radiant fits all gods in the current mythos. Remember radiant energy is the type from the Astral Sea, where ALL the gods [except Vecna and the Raven Queen] hail. It isn't so much light as it is the energy of permanence. Also, a good substitute damage type for The Raven Queen is cold, as she is a patron of winter. |
| #6rovinMay 22, 2009 18:33:35 | Also, I think it's good they stayed mostly with Radiant, because it simply fits for all gods. Zehir and Vecna beg to differ. Torog probably isn't so cool with it either. ![]() I'll be surprised if Divine Power doesn't offer something (probably some kind of feat) that lets you change one damage type to another across the board. Be very helpful for modeling different deific preferences. |
| #7sallaMay 22, 2009 18:36:51 | Zehir and Vecna beg to differ. Torog probably isn't so cool with it either. Those generally aren't PC-friendly gods, however. |
| #8dark_lamboMay 22, 2009 18:37:15 | Before granting energy swaps willy nilly however, it's important to look at what it changes. Namely Cold + Wintertouch + Lasting Frost... |
| #9Seeker95May 22, 2009 18:41:21 | I can easily imagine a god of darkness also using radiant damage. Yup. A black light. Instead of bathing the room in glowing white light, it makes all the white in the room glow in a purple light. The Raven Queen *and* Bane would approve. |
| #10IstaranMay 22, 2009 18:49:30 | Ok ok, so I absolutely love what they've done with divine classes and all, especially the avenger and the invoker. I believe the DMG offered some advice about reskinning evil cleric NPCs to use necrotic instead of radiant, or something. In general I don't think it would be game breaking. I would totally go for a feat that set your damage type for all radiant divine powers to a single element based on your diety. I'd like it to have some other side benefit as well (maybe free weapon focus in the diety's favored weapon or something?). It seems likely to be balanced to just give it for free but just be aware of the tradeoff it involves: radiant is basically the best damage type so far in terms of vulnerability/resists and also maintains the 'divine beats undead' theme, while other elements tend to be resisted or ignored more often but some have better support feats. For example, if you made the cleric an all cold all the time cleric then expect them to take wintertouched and lasting frost at some point, but also for them to face fewer naturally vulnerable foes (and those that are usually get slowed instead of more damage) and more resistant foes. From what I've seen making them necrotic seems like a pure and total nerf. As far as I am aware, necrotic damage is resisted by many and vulnerable by almost none and all objects are immune (including enemy-like traps). And while there are plenty of feats now to add necrotic onto other damage types (which isn't all bad; dual damage types are strictly better than either one. It's basically a way to bypass some resists/immunities), there are only 3 support feats to improve necrotic damage. Two of these give (nonstacking) +1/2/3 feat bonus to damage (only thing special here is you can chose one or the other and therefore choose between int 13/con 13 or wis 13/con 13 as prereqs), and a Shadar-kai racial feat to bypass some of the everpresent necrotic resistance. So.. IF your divine character is Shadarkai, reskinning all the radiant powers to necrotic and taking Deathly Disruption will be a non-crippling nerf to match theme. |
| #11shadowfriendMay 22, 2009 18:57:41 | First of all, we're playing in a world with different gods and a slightly different cosmology. The classes, for the most part, can fit any setting without changes. Obviously, in this case, the Astral Sea excuse doesn't cut it. I will admit that radiant fits almost all of the gods. Salla: Necrotic doesn't work for the RQ; she hates undead, and therefore attacking them with something that most, if not all of them, resist would be stupid, and attacking them with power that they're vulnerable to is smart. Also, Im pretty sure that there are several options for worshipers of the Raven Queen and Shadar kai, be they PPs or feats or what have you, that actually grant necrotic damage effects. Necrotic is often paired with undead, but doesn't necessarily equal undead. It makes sense for a worshiper of the Goddess of Death to be able to wither someone with a prayer or attack...This is a necrotic effect. Obviously, a divine character of the Raven Queen, if they have them in their arsenal, wouldn't use their necrotic powers against undead... Also, I was just using that as an example... I'm not looking only for necro-divine characters. The Raven Queen was only the most obvious discrepancy. Its hard to imagine a Sea God, or even a Love God shooting lighting and fire at people. In this case radiant would work okay as a symbol of divine power and all that. I just am curious why fire and lighting got used to much in Divine powers. They are synonymous with divinity. Unless of course, all of the gods are Zeus, Thor and the "fire and brimstone" God of the Old Testament. |
| #12shadowfriendMay 22, 2009 19:09:22 | See... I too play in a variant world with gods directly hailing from the Shadowfell. Those three godlike beings, called Great Shadows, will make use of Radiant energy, too. Why? Simple. Radiant refers to the Divine Spark inside beings of divine nature, the power that created them and drives them. Radiant does not - at least for me - refer to bright and good. It refers to intensity for me. I guess I can live with radiant damage just being a catch all for "godly power." I mean, I can't really thing of a power to represent darkness. Its really just the lightning and fire powers that bug me the most. |
| #13cartiganMay 22, 2009 19:13:07 | It's dark radiance. Works the same as radiant damage, but it's dark. Happy now? |
| #14AstromathMay 22, 2009 19:17:46 | Salla: I like your explanation. How about this to expand on your idea: Avandra: Green radiant energy Bahamut: Gold or Purple radiant energy Corellon: Reddish-Yellow radiant energy Erathis: Brown radiant energy Ioun: Blue radiant energy Kord: Red radiant energy Melora: Greenish-Brown radiant energy Moradin: Dark Brown radiant energy Pelor: Bright Yellow radiant energy The Raven Queen: Black radiant energy Sehanine: Silver radiant energy |
| #15shadowfriendMay 22, 2009 19:21:28 | It's dark radiance. Works the same as radiant damage, but it's dark. Happy now? Oh man, thats so clever...Why didn't I think of that! :D |
| #16That_Blasted_SomoflangeMay 22, 2009 19:28:41 | Ahh.. yet another problem that Green Lantern, case in point with all the new varieties of lanterns around, Yellow, red, black, etc. They all use light, ie radiant damage, but in different ways. The Green Lanterns use Willpower which has the spectrum of green The Sinestro Corp use Fear, which is yellow, Red Lanterns = Rage, Agent Orange = Avarice Blue Lanterns are hope The Indigo Tribe is compassion Starfires = love represented by a violet light. So, no matter what the god, they can all have different colours of radiant light to strike their foes, it just should be colour coded for each god. Also, I bet the divine classes in PHB3 are going to surprise us. Many of you may not remember, but necromancy used to control all the healing in D&D - harnessing the power of life and death. It could be that the Necromancer is going to be a divine class, rather than shadow. Especially, since most mindless undead are unaligned. Just food for thought. |
| #17tipopMay 22, 2009 19:31:19 | Yup. A black light. Instead of bathing the room in glowing white light, it makes all the white in the room glow in a purple light. The Raven Queen *and* Bane would approve. As would Dook Dook, god of goth teenagers, ferrets, and underground raves. |
| #18vaalingrade_ashland_02May 22, 2009 19:32:51 | Radiant fits MOST gods, its true. But a God of darkness and shadows probably wouldn't grant his priests lazer/light attacks. My god of darkness grants his characters radiant damage power in the form of a null light beam that draws the positive energy out of the target violently, which means that the damage isn't done by the beam, but the fleeting light. |
| #19Neutronium_DragonMay 22, 2009 21:50:50 | I haven't looked at it, but it occurs to me that fire and lightning (along with radiant) might lean towards the types of secondary properties that the developers felt fit best with the divine power source and in particular the leaderly style of the classes in question. While you don't necessarily see too much of this at heroic tier, by paragon, energy-specific effects are becoming more prominent, including via a range of paragon-tier feats that add new properties to attacks with each energy type. |
| #20Alex_May 22, 2009 21:59:36 | Radiant fits MOST gods, its true. But a God of darkness and shadows probably wouldn't grant his priests lazer/light attacks. There's always that black glow/photo negative effect you see in TV shows whenever a character is using some kind of "nega-energy". It's both dark and sort of bright at the same time. |
| #21IthMay 22, 2009 22:12:22 | Palpatine's force lightning. Come to think of it, that's the first thing that's ever made me want to play an Invoker. |
| #22undraveMay 22, 2009 22:46:37 | Clerics also have thunder damage from time to time, which is essentially sonic damage. |
| #23stevem22May 23, 2009 12:47:05 | As would Dook Dook, god of goth teenagers, ferrets, and underground raves. But doesn't Dook dook love Glow sticks too? Er, I mean, Sun rods? ;) |
| #24paragonbishopMay 23, 2009 14:40:25 | My first 4th edition character concept was a dwarven "lazer cleric" that worshiped the Raven Queen. His Sect was responsible for funeral rites and the Ancestral grave sites of his peoples as well as all the mortal races that he came across. His other duties included hunting down the undead. Any who would DARE to defile the burial sites of the mighty dwarven clans would be shown the light (radiant) and be called before the Raven Queen and Mythos Rheythard, Radiant Lantern of Clan Reythard, Waybearer of the Raven Queen, would light the way (queue Radiant power attack) |
| #25sallaMay 23, 2009 18:23:21 | I haven't looked at it, but it occurs to me that fire and lightning (along with radiant) might lean towards the types of secondary properties that the developers felt fit best with the divine power source Makes sense. 'Blue lightning from the heavens' to smite people is a schtick as old as First Edition, and really, in every mythology I've ever looked into, at some point, some god decides to burn a city. |
| #26Omni-WyvernilJun 19, 2009 21:42:43 | Beams of golden light work fine for followers of goodly gods like Pelor or Bahamut, but not so much for some of the unaligned/evil gods. As mentioned before, it's a bit silly for a follower of Shar to be shooting shiny lasers at people. Possible solutions to the problem can include: 1. Changing damage types - The radiant to necrotic conversion for followers of evil gods works well, and isn't too overpowered. 2. Reflavoring - Describe the powers in ways that fit the god. For instance, a cleric of Sehanine would probably use silver moonlight for radiant attacks, or a follower of Moradin would summon the energy of the forge into a beam of orange flame. Even some evil gods might have "radiant" powers, in the form of black "light" or a sickly green glow. 3. Multiclassing/Skill Training - Not all priests need be clerics or even divine. A follower of a god of thieves and trickery might have a Rogue multiclass, or might have taken things like Bluff and Thievery as skill training feats. Some of the "darker" priests might be multiclassed with Warlock or Wizard for more appropriate powers. |
| #27mobar2008Jun 19, 2009 21:59:38 | Ok ok, so I absolutely love what they've done with divine classes and all, especially the avenger and the invoker. I'd let a player do it in a heart beat. |
| #28CCSJun 20, 2009 10:28:25 | Would it be game breaking to allow for players to change out damage types as long as they were fitting to their god? Absolutely. Everyone knows that if you make a change on your own the whole game falls apart. But if WoTC makes the exact same change & sells it to you? Then it's perfectly fine. |
| #29darquingJun 20, 2009 13:21:26 | For radiant powers, you can just change the way it looks (Pelor's clerics might have a sunny yellowish-gold radiant power, Melora's might be a sea-blue, the Raven Queen's might be kind of blackish-purple or something). As for the other types (fire and lightning), I wouldn't mind the player changing it to something more appropriate for their deity. |