Will you play in a game that doesn't generate characters the way you prefer?

Post/Author/DateTimePost
#1

stormknight

Feb 03, 2009 17:46:03
We've already got a whole point buy vs. rolling debate raging in a different thread. I'd like to ask about something a little different here.

If you prefer one of:
A) Standard PHB point buy
B) Standard PHB arrays
C) Standard PHB rolling method

Would you still go to a game using one of the other methods? How much would it hurt your interest?

(There are so many possible homebrew variants that its difficult to consider them all, so let's try to stick to the official variants only).

Given those 3, I'd be happiest with point buy. I'd play a standard array without complaint. PHB rolls...er...well, that's two strikes against the game right there. Not only do I not like it, but I think that choosing that method tends to indicate a lack of general understanding of D&D 4e. That's not necessarily true, but its a big enough indicator to make me worry. I'd probably decline a random stat game.
#2

mplindustries

Feb 03, 2009 17:54:02
Of those methods, I'd accept the standard point buy, but I would hate the others. If they gave 12 rolls and you chose the 6 highest, then I'd be better with the rolling method. Or if they gave a much better array I would like an array. Personally, while I can stand the standard point buy, I'd prefer a higher one.
#3

daidojitaidoru

Feb 03, 2009 18:08:00
For previous editions I'd prefer PB, but I'd go allong with whatever the group wanted. It's not like I can't OP my character into an incvincible monstrousity using just passable stats. No reason to get worked up about it.

4th ED? Some level of point buy or I'm gone. The game actually has a semblance of ballance and reason and I see no reason to toss that out.
#4

Tectorman

Feb 03, 2009 18:09:36
I always try to go point buy. Even when the DM is using a nonstandard rolling method, I try to figure out what the point buy would be (where it averages out) and use that, simply because I don't want to create a character potentially stuck with bad rolls for a whole campaign.

That said, I have played in rolled stat games before. However, they were all 3.5, so any disparity of power is just as likely to be because of caster/noncaster issues as because of stat generation (hence, my totemist died his first day in WLD, but the Druid is going strong in ST).

I absolutely do not touch Gygaxian stat generation.
#5

ambulacetus

Feb 03, 2009 18:17:16
I much prefer point buy and think it generally works better. When I DM I always use point buy. However, if I was playing with a group of people I like who wanted to use another method (even random attributes) I would at least try it for a session. After all, the worst case scenario is a screwed up D&D game - I know I have suffered much worse in life.
#6

GelatinousOctahedron

Feb 03, 2009 18:28:46
I am the only one in my current group who uses point buy. Everyone else roles. Before this campaign I rolled too, but I was tired of having either over or under powered characters relative to the rest of the party and have chance dictate what classes my character could be good at.

That being said, I like my gourp enough that if they insisted on me rolling form now on I would still play. But because they are fine with me doing point buy is one of the reasons I like to play with them.

Both the people in the group that like to DM also like to put racial/class restrictions on what we can play for plot setting reasons. In our current campaign everyone had to be human, halfling, or genesai and could chose any class for human and from about 5 classes each for halfling and genesai. But I am ok with that since they still give me a couple to chose from and so far there has always been at least one I was interested in and usually more than one.
#7

salla

Feb 03, 2009 18:30:41
I'll accept point buy or standard array. Rolling? No.

Alternately, I'd probably roll and just 'happen' to come up with a 22 point buy.
#8

Seeker95

Feb 03, 2009 18:35:43
Would you still go to a game using one of the other methods? How much would it hurt your interest?

Yes, I would.
(I prefer point buy).
It would not hurt my interest.
#9

dalzig

Feb 03, 2009 18:45:43
I'll play in any game, but fate usually forces the DM to allow me point-buy. Getting all stats below 10 twice in a row leads to some interesting expletives.
#10

malkav666

Feb 03, 2009 18:47:18
I would absolutely play in a game that did not generate characters the way I prefer. But then again I don't really have much of a preference for stat generation as long as everyone does it the same way. If I had to pick a preference it would be based on the game type and mood really. Really I just like hanging out with my friends and having a good time, and stat generation really does not impact that in any way, shape, or form.

love,

malkav
#11

jimprofit

Feb 03, 2009 18:49:28
I'd be okay with rolling, as long as I can use some supplement matirial. None of that "core only" ****..

As it is I should be able to use homebrew stuff from dnd wiki or what I invented. You won't know if it's balanced till you try it out!
#12

Swordsman1612

Feb 03, 2009 18:53:03
With some DMs I know and trust... yeah, I'd play even if they had me roll my stats. Otherwise, I'd stick to point-buy/standard array.
#13

kerym_ammath

Feb 03, 2009 19:02:27
Don't matter to me as long as everyone is using the same method. If rolling all rolls must be witnessed by the entire group. Least favorite is rolling. Standard array works best.
#14

oxybe

Feb 03, 2009 19:02:44
i always ask if standard point buy is possible, if not it depends on the generation method and the group in question.

worst generation method (and i honestly kid you not here) i've played with: 4d6, reroll 1s, drop lowest, 2nd lowest becomes a 6. minimum stat is a 10. average is 13.

i like powerful characters... but EACH CHARACTER had at least 2 18s! it was ridiculous. i didn't mind it, but it still left a sour taste in my mouth as virtually nothing was ever a challenge.

keep it just slightly above average (somewhere between an overall +7 to +9 through all scores is perfect in my books) and i'm happy, as long as i get to play the character i want.
#15

jimthegray

Feb 03, 2009 19:04:22
We've already got a whole point buy vs. rolling debate raging in a different thread. I'd like to ask about something a little different here.

If you prefer one of:
A) Standard PHB point buy
B) Standard PHB arrays
C) Standard PHB rolling method

Would you still go to a game using one of the other methods? How much would it hurt your interest?

(There are so many possible homebrew variants that its difficult to consider them all, so let's try to stick to the official variants only).

Given those 3, I'd be happiest with point buy. I'd play a standard array without complaint. PHB rolls...er...well, that's two strikes against the game right there. Not only do I not like it, but I think that choosing that method tends to indicate a lack of general understanding of D&D 4e. That's not necessarily true, but its a big enough indicator to make me worry. I'd probably decline a random stat game.

I prefer point buy but currently play in a group that rolled there stats.
Im a hair sub par but these are my best friends so it's cool.
in the game i run i allow then to roll also .. again best friends so there you have it, but in a pick up game at a con or such I would push for point buy.
and i know people whom if if they played with me I would at least watch them roll.
#16

Shado

Feb 03, 2009 19:08:23
Point buy is good and probably my preferred method. I'm fine with both 3.x and 4e systems. However anything less than 28 3.x point buy and the standard 22 4e point buy isn't any good.

Array is boring. I'd rather not, but I can't say it would drive me from a game.

Rolling is fun under certain conditions. I won't do "straight down" rolls of any type. I prefer at least a measure of consideration by the DM on all rolling, however. And a system that allows you to have a say in where the rolls go.

Why do I like rolling? It feels more organic and after a while of point buy, all the characters start looking the same. Sure there can be problems with rolling. Characters can be over/under powered, but that's why the DM should over see creation for rolling. Additionally, a good DM knows the balance and feel of the system well enough to make the right adjustments as needed. Play lean on the magic items, or toss in a few more than normal. Pad encounters properly. Whatever they deem fit and/or necessary. But like I said good DMs make all the difference.

Like I said above though, point buy is my general preference and it's best for the game in a sense of development and balanced design, however I hope that there's always room for die rolled stats in the proper game environment.
#17

Arcane_Guyver

Feb 03, 2009 19:25:59
Well, I love the "feel" of rolling, but much prefer the balance of purchasing. I wish there was a middle-ground, but until then, it's PB for me. That said, I'll do any sort of character generation, as long as I'm in complete control of my creation and the stats aren't stupid-high (overly high stats reduces my interest greatly).
#18

Hocus-Smokus

Feb 03, 2009 19:43:35
I don't know...I've been in nothing but point-buy games since last June, and I really miss rolling my stats. It always worked just fine since I started in 1E. I realize the whole balance thing...but rolling stats was something that always made me feel I "earned" my character instead of "manufacturing" it. Even with the occassional low score, it was very simple to RP it. Anyway...would I play in agame that doesn't generate stats one way or another? Hell yeah! I've been DMing for so long now, I'd play in someone's game if they made me draw my PCs stats out of a hat. It's nice to get out from behind the screen every now and then.
#19

tusz

Feb 03, 2009 20:04:07
Point Buy: preferred.
Arrays: Fine.
Standard Array: Still ok.
4d6 Roll: here's where I start getting nervous.
3d6 roll, in-order roll, etc: back away slowly.

I've had bad experiences with rolling, so I'm always hesitant to deal with it again. The last time my group used it, one of the experienced players rolled nothing lower than a 14 (in front of the DM), while the newbie took three tries before she got finally a set that (barely) passed the "too crappy, reroll" rule. There's a reason it was the last time we rolled.
#20

mycroftb

Feb 03, 2009 20:26:29
If the game is pretty RP-heavy, the kind of more freeform RP that doesn't do any rolling, then I'll do stat rolling. Otherwise, I generally prefer point buy, as right out of the gate it prevents player jealousy even before characters are made. You won't get some dissatisfied players killing their low-rolled characters just for the chance to get higher rolls next time.
#21

greatfrito

Feb 03, 2009 21:03:15
Personally prefer Point Buy, but I'll play whatever (within reason).

The standard arrays are certainly within reason, and standard rolling is tolerably fine, but if things get weird, I'll be cautious, at the very least.
#22

CCS

Feb 04, 2009 0:05:32
It's a real simple answer:

YES.


I do have a fondness for rolling stats.
I am perfectly willing (and more than able) to play whatever fate may give me. I don't care if that's Average-Man, Mediocre+ Guy, Uber PC, or MR...special. So, if allowed, I will roll my stats.
Once I have the stats, then I'll happily start crafting/playing out this particular PCs story.

But really, beyond simply knowing wich method(s) will be used for a game?
I don't worry about it.
#23

EmpactWB

Feb 04, 2009 0:11:23
I prefer point buy, am playing an immensely interesting standard array, and would roll for stats as long as I could get the DM to guarantee the outliers (the +4~8 total bonus thing)
#24

DKase

Feb 04, 2009 0:25:05
It's a real simple answer:

YES.


I do have a fondness for rolling stats.
I am perfectly willing (and more than able) to play whatever fate may give me. I don't care if that's Average-Man, Mediocre+ Guy, Uber PC, or MR...special. So, if allowed, I will roll my stats.
Once I have the stats, then I'll happily start crafting/playing out this particular PCs story.

But really, beyond simply knowing wich method(s) will be used for a game?
I don't worry about it.

I'm exactly the same way, I don't care what generation method is used so long as the game is interesting. I'll build my character out of what ever is given to me.

I started out with the rolling method and it's got a special place in my heart because of it. I won't back away if the DM wants us to roll for em'.

I'm okay with point buy, and I can cope with using a set array, though the latter is my least preferred method.
#25

LFK

Feb 04, 2009 0:45:30
We've already got a whole point buy vs. rolling debate raging in a different thread. I'd like to ask about something a little different here.

If you prefer one of:
A) Standard PHB point buy
B) Standard PHB arrays
C) Standard PHB rolling method

Would you still go to a game using one of the other methods? How much would it hurt your interest?

I consider A and B to be the same ting since the Standard Array matches the point buy arrays. That said, I'll keep them apart for the exercise. A would be my preference, though I'd have no issues playing in a group that said "Standard array, live with it." Rolling... eh, I'd play the game. It would probably hurt my interests a bit to start, but after that I'd forget about it unless the 'issues' of rolling started to crop up, either because I'd have another one of my 18,18,18,17,16,12 characters (god I love my dice) or someone would have the opposite.
#26

sblaxman

Feb 04, 2009 1:14:57
Rolling all the way, really don't like point buy at all, and would vastly prefer to avoid it.

Now, if it was the only game available, and it was that or don't play, then I'd do it, but given the choice, roll.
#27

JayM

Feb 04, 2009 8:26:05
Would you still go to a game using one of the other methods? How much would it hurt your interest?

I'll use any method as long as everybody is using the same method and the method suits the campaign. How good the DM and the other players are is a lot more important for my enjoyment then the character generation method.

By method suiting the campaign, I mean that even straight roll 3d6 6 times and write them down in the order you roll them can be fun with an old school campaign that suits it. But it would be a terrible way of generating characters for a 4e style campaign, where characters are supposed to start borderline super heroic and your expected to spend a lot of time developing the character concept.

Jay
#28

decivre

Feb 04, 2009 8:45:56
Our group votes during any given campaign on what system for character generation to use, generally. Most of the time it's point-buy, but on occasion we've decided to play it a bit retro and get out the dice for character generation.

Our group is generally very liberal in how we play. If we were playing with people we didn't know, however, we'd definitely go point-buy... no question.
#29

Nyarlathotep

Feb 04, 2009 8:48:53
I would play any of the three. But if the rolling method were used, I will admit I would try to persuade the DM to change his mind. I could live with it if I had to, though.
#30

syrsuro

Feb 04, 2009 9:05:51
We've already got a whole point buy vs. rolling debate raging in a different thread. I'd like to ask about something a little different here.

If you prefer one of:
A) Standard PHB point buy
B) Standard PHB arrays
C) Standard PHB rolling method

Would you still go to a game using one of the other methods? How much would it hurt your interest?

(There are so many possible homebrew variants that its difficult to consider them all, so let's try to stick to the official variants only).

Given those 3, I'd be happiest with point buy. I'd play a standard array without complaint. PHB rolls...er...well, that's two strikes against the game right there. Not only do I not like it, but I think that choosing that method tends to indicate a lack of general understanding of D&D 4e. That's not necessarily true, but its a big enough indicator to make me worry. I'd probably decline a random stat game.

What difference does it make how the characters are created?

Does it somehow become less fun if a different system is used?

I don't even understand the question.

Of course I'd play in a game if the character generation isn't my preferred method.

Why wouldn't I?

It's not about the character generation method. It's about who the character is (and the character is NOT his/her stats) and what the character does.

That said - although I haven't actually played in a rolled stat game in a decade I'm still kinda partial to rolled stats.

Hmm... A few years ago I worked out a hybrid system that allowed for rolled stats while still restricting the character to (more or less) buyable stats. Maybe I should start using that system*....

Carl

* The essence was that you rolled the dice for the first five values and calculated the cost of the roll, subtracting that from the total available point buy (note: the formula was extended down to accomodate values lower than eight). The value of the final ability was determined by the number of points left after accounting for the first five. Alternately, you could just declare that any roll lower than eight was treated as an eight if you didn't want to allow for very low stats.
#31

nightwalker450

Feb 04, 2009 9:56:59
The only way i'd play in a stat rolling game would be if all characters used the same array. So probably have everybody roll an array of stats, and then the group settles on a single array to use for building their characters.

There's really no difference between Point buy and Standard Array (at least in power). Just one allows you to min-max, or have more fine control. The other just gives you a constant spread.

I just want the characters to be on equal footing. I don't want a character left behind because he rolled poorly, or a character to upstage everyone because he got the greatest roll ever.
#32

bob_loblaw

Feb 04, 2009 11:06:25
I would play in almost any game that is fun and the encounters are balanced. I prefer rolling stats but I have become rather adept at point buy. For point buy I would be very unhappy if there was no way to have some sort of heroic stats. I have seen games where the DM wants 20 points or even less. If I want to play an "everyman" I'll jump into a Cthulhu game where that's the general idea.
#33

jasonorlandohawk

Feb 04, 2009 11:26:20
I greatly prefer rolling stats, solely b/c I can't stand carbon-copy characters w/ identical stats. I've played in PB games, and they're usually ok... but rolling makes me feel like my character is different, and I appreciate that.

Since I'm usually the "low roller" in the group, I'd be the one to look to for an objection...
#34

rikiji

Feb 04, 2009 11:41:22
Well, there really isn't any difference between using the point buy and using arrays - the arrays are just there for people who don't like doing the math of point buy.

I much prefer point buy over rolled, although I will play with rolled stats - under protest and not without advocating point buy first. As long as I can build the character I want to play, I'll put up with it. (Although it would be a strong case to not join a completely new group).
#35

quiterjon_dup

Feb 04, 2009 12:10:29
I would absolutely play in a game that did not generate characters the way I prefer. But then again I don't really have much of a preference for stat generation as long as everyone does it the same way. If I had to pick a preference it would be based on the game type and mood really. Really I just like hanging out with my friends and having a good time, and stat generation really does not impact that in any way, shape, or form.

love,

malkav

I agree with malkav
#36

korgoththeprist

Feb 04, 2009 12:40:14
A Dice rolling situation is kinda Eh.

I Mean it would depend on some of the rules that went with it.

After all ive seen far to many times a player get realy good stats / abilitys for his character BUT someone eles rolled crap. Thus why we swiched to point buy. That and you tend to get better stats in point buy.

I Mean the odds of rolling 4 14's Even (Which u can get with point buy along with other things) Is kinda low.

I Prever Pointbuy MUCH More. But yes i would still play in a dice rolling game so long as there was some simple rules.

1) You can reroll all your stats if your combined total Ability mods do not = up to 2-3 or higher (Meaning yes you have a 18 but then you have a 6/4/8/10/12 which is +4/+1/-1-2-3 = -1 Combined ability mod) Before race but allso make someone reroll if they got to good (But give them some bonus dice or something for getting good rolls) After all you dont want to out class eveyone eles and be the start and eveyone eles looks like dorks compared to you, After all if you got 18/18/16/12/10/10, Before race, Then by god I Love you. But compared to other people you might as well out shine them now and be done with it.

none of this 5d6 or 6d6 top 3 or 4d6 Reroll 1's and 2's Or **** like that eather that just proves to be realy high stats which can over power characters. Sure its nice but the campain will useoly last shorter


Yes i would still play but it depends on exactly how the dice was rolled.

2d6+6 isnt to bad eather It basicly 8-18 Stat so you cant have a 4 in something.
#37

Man_in_the_Funny_Hat

Feb 04, 2009 14:11:41
Would you still go to a game using one of the other methods? How much would it hurt your interest?

Yes, I'd still go to such a game. It would affect my interest but nowhere near enough by itself to alter my decision to participate.
#38

excession_dup

Feb 04, 2009 14:38:41
What about taking a PB array and rolling to see where each number is placed? It would seem to be a way to create balanced 4e-compatible characters while maintaining randomness.

How it would work, roughly, is you start with an array (I like 16,16,12,12,10,8). Now roll 1d6 to decide where that first 16 goes (1=Str, 2=Con, ...). Keep rolling until you've allocated each number.

Especially once we have the 4e PHB2 is there any allocation of that array that would be completely useless?
#39

GelatinousOctahedron

Feb 04, 2009 14:52:32
Especially once we have the 4e PHB2 is there any allocation of that array that would be completely useless?

The issue isn't always uselessness. Lets say I played a wizard last campaign and a cleric the campaign before and want to play a fighter this time since the 4E fighter looks really fun. Then I get Str 8 con 10 dex 12 int 12 wis 16 cha 16 using your methord. That could make a good cleric or a decent fey warlock or charisma paladin, but I do not get to be a fighter like I wanted. I guess I could play a fighter, but I would not qualify for many feats that I would want, would never hit anything, could not carry much equipment etc.

It isn't the balance alone that bothers me, but many rolling stats systems create characters based on chance and not based on what I want to play. Why should I have to limit myself to a character I do not want to play when I might spends months playing, when there is already a fully workable system in place that lets me create whatever I want to? And I try to play a lots of different classes. If I want to play a fighter this time let me have stats that work for a fighter.
#40

salla

Feb 04, 2009 14:56:10
What difference does it make how the characters are created?

Does it somehow become less fun if a different system is used?

Player A gets god stats and overshadows the rest of the PCs, especially player D, who got nothing over a 12 and is utterly useless because the game's math wants at least a 16 for primary attacking stats.

Yes, it makes a difference.

And before the 'well, the DM should get player D reroll', if you're just going to let people reroll until they get the stats they want ... give the point buy, then they *can* get the stats they want.
#41

Mad_Jack

Feb 05, 2009 18:42:53
Personally, I've always rolled. But then again, I've been playing for more than 25 years, lol...

I'd just go with whatever method the campaign used, and consider it a challenge to come up with the most interesting and functional character possible.
#42

averagetable

Feb 05, 2009 19:20:31
I don't even understand the question.

Of course I'd play in a game if the character generation isn't my preferred method.

Why wouldn't I?

Your confusion is understandable; but you'd be surprised. In the original "Point-Buy versus Rolling" thread that StormKnight mentioned, some people have explicitly stated that, "If a game isn't going to use the ability score generation method I prefer, then I'll refuse to play."

Personally, I think such people are being ridiculous. I, for instance, have a strong preference for point-buy and believe that there are serious problems with rolling methods. Nonetheless, even I don't think those problems are so serious that I would refuse to join a game over them.

If my group was planning to roll ability scores I would probably try to dissuade them from it; but if, for some reason, they all insisted on rolling, I wouldn't quit the game over it.
#43

salla

Feb 05, 2009 19:28:31
Your confusion is understandable; but you'd be surprised. In the original "Point-Buy versus Rolling" thread that StormKnight mentioned, some people have explicitly stated that, "If a game isn't going to use the ability score generation method I prefer, then I'll refuse to play."

Personally, I think such people are being ridiculous. I, for instance, have a strong preference for point-buy and believe that there are serious problems with rolling methods. Nonetheless, even I don't think those problems are so serious that I would refuse to join a game over them.

If my group was planning to roll ability scores I would probably try to dissuade them from it; but if, for some reason, they all insisted on rolling, I wouldn't quit the game over it.

The compromise is, of course, to 'happen' to roll a 16, 14, 13, 12, 11 and 10.
#44

Nyarlathotep

Feb 06, 2009 9:40:04
Your confusion is understandable; but you'd be surprised. In the original "Point-Buy versus Rolling" thread that StormKnight mentioned, some people have explicitly stated that, "If a game isn't going to use the ability score generation method I prefer, then I'll refuse to play."

Personally, I think such people are being ridiculous. I, for instance, have a strong preference for point-buy and believe that there are serious problems with rolling methods. Nonetheless, even I don't think those problems are so serious that I would refuse to join a game over them.

If my group was planning to roll ability scores I would probably try to dissuade them from it; but if, for some reason, they all insisted on rolling, I wouldn't quit the game over it.

I haven't read the thread you mention, but I can say I can envision a few scenarios where such a person wouldn't be ridiculous. Basically, if the method used is reasonable, which includes not only the recommended ones in the PHB but any sort of homebrew system that gives a decent spread of stats without skewing too far toward towards any extremes, then yeah, a person who walks away just because it isn't their preferred method is just being a crybaby,

But if one were about to start a game and the method was really munchkiny (tending to consistantly produce either all high stats or some really really high stats and the rest really, really low) or really gimpy (i.e. Point buy but with only 10 points) I don't think it would be out of line to take that as a bad omen of things to come and say "no thanks"
#45

tequila_sunrise

Feb 06, 2009 12:48:49
Given those 3, I'd be happiest with point buy. I'd play a standard array without complaint. PHB rolls...er...well, that's two strikes against the game right there. Not only do I not like it, but I think that choosing that method tends to indicate a lack of general understanding of D&D 4e. That's not necessarily true, but its a big enough indicator to make me worry. I'd probably decline a random stat game.

I'm pretty much with you. If the game in question is an online game, I'd turn it down. If it's a live game though, I'd at least give it a try. If I roll really badly, I can always have my PC go suicidal so that I can roll up another. :D

TS
#46

nightwalker450

Feb 06, 2009 14:28:27
I'm never one to actually turn down a game... I'd argue my cause, strongly. Then roll the dice (and laugh maniacally if I'm the lucky one with the game breaking character).
#47

volcanon2

Feb 06, 2009 15:38:03
I would just cheat the dice if i rolled and got bad stats.
Its not like DMs actually seem to care much if you dump your 4 you got from a 4d6 minus worst roll. One game (my last of 3.5 in fact) the "social character" had a CHA of 5, which was disgustingly unfair because I had a CHA of 18 and diplomacy of +10 and bluff of +13 (at level 2 no less) and every time i tried to flagrantly lie and rolled above 30 the dm would be like "oh well bluff doesn't mean you can convince people of lies"... and I'm like duhh yes it does. Then I went and rewrote my character sheet because there would be no point in having high bluff.

That same game people meta'd constantly, to the point that they would yell "sense motive!" every time I had my character lie... and ALL of them would do it too - and then they would lose every roll because I would roll average 23 on my bluff and they would be lucky to get more than 10. Note that every time I said the truth they wouldn't try sensing motive.
#48

skalgrimm

Feb 06, 2009 15:43:00
I'm very, very biased against any sort of random generation. I like me, not the dice, to be the person who makes or ruins my characters. This is probably because of reasons:

long time GURPS and HERO player, where everything is points-buy

have played in games where one character rolled really good stats and overshadowed several people (I'm the strongest and the smartest and the quickest...)

have played in games where one person rolled really, really terribly and it made everyone feel badly about their success.

have played in games where someone had a real passion for a certain great concept, and was either completely thwarted, or totally neutered by dice rolling

have played in games where one person with good rolls completely overshadowed another character of the same "class" who rolled poorly (where a points buy system might have allowed them to differentiate themselves).

have played in games where someone rolled below their expectations and simply churned through characters (death, quits, retires) until they got a good one.

At this point, put me down in the "wouldn't play unless it was points-buy/array" category. I avoided one of my best friend's decade long gaming nights the entire decade because of his insistence on random stat generation. I'm not claiming I'm "in the right", but that's how I am.

To me, all of the modifications for rolling (4d6, outliers, etc.) all basically point to the fact that it sucks to be the guy who rolls lowest.
#49

trashcrap

Feb 06, 2009 18:57:34
I would play any game regardless of stat generation.

If its random, my group usually rolls stats first and THEN decides what kind of characters to make. It isnt a let down that way. Also, we arent too competitive so if one person rolled low, they wouldnt care. Any one of us who DM's would know how to keep the unlucky roller in contention and happy.

If its point buy, we pick our classes and go from there like everyone else.
#50

salla

Feb 06, 2009 19:04:17
I would play any game regardless of stat generation.

If its random, my group usually rolls stats first and THEN decides what kind of characters to make. It isnt a let down that way. Also, we arent too competitive so if one person rolled low, they wouldnt care. Any one of us who DM's would know how to keep the unlucky roller in contention and happy.

If its point buy, we pick our classes and go from there like everyone else.

It's not so much a matter of comparing one character to another, it's a matter of comparing the characters to the expected difficulty curve of the game. You need, typically, a 16 in your main attacking stat to be useful. If you don't pull a 16, you're going to get hosed.
#51

volcanon2

Feb 06, 2009 22:49:14
unless you're a warlord.
I played a warlord with 14 STR (and 14 WIS and 14 CHA) and he did fine. It wasn't optimized but it was fun.
#52

killervole

Feb 06, 2009 22:56:44
I play 3.5, which may be affecting my answer.

I would play in a game with any method of stat generation. I've played point-buy, a dozen bizarre types of rolling, and array games. It's never really made a difference. I don't care too much about the stat generation system.

In fact, I like the old natural system (roll stats in order) because it makes me try new things.
#53

trashcrap

Feb 07, 2009 11:27:16
It's not so much a matter of comparing one character to another, it's a matter of comparing the characters to the expected difficulty curve of the game. You need, typically, a 16 in your main attacking stat to be useful. If you don't pull a 16, you're going to get hosed.

I guess its lucky no1 has rolled horribly bad in my experience where they dont at least get one 15-16 lol.
#54

sblaxman

Feb 07, 2009 12:44:46
It's not so much a matter of comparing one character to another, it's a matter of comparing the characters to the expected difficulty curve of the game. You need, typically, a 16 in your main attacking stat to be useful. If you don't pull a 16, you're going to get hosed.

Only if you have a bad DM who doesn't know what s/he's doing. A half-decent DM knows how to set a game for any level of power (straight 18s or straight 8s, optimized or randomized)
#55

daidojitaidoru

Feb 07, 2009 12:52:40
Only if you have a bad DM who doesn't know what s/he's doing. A half-decent DM knows how to set a game for any level of power (straight 18s or straight 8s, optimized or randomized)

I'm sorry but an all 8 character doesn't work in 4th ED, and the only way to fix that character would be to give him better stats. It only works in 3rd ED and 2nd ED if you give the character a mass of magic items to boost his stats. Which is like using point buy but with a bigger chance that someone who doesn't understand the math screwing things up.

And so many people on the boards don't understand the math....
#56

averagetable

Feb 07, 2009 23:55:49
Only if you have a bad DM who doesn't know what s/he's doing. A half-decent DM knows how to set a game for any level of power (straight 18s or straight 8s, optimized or randomized)

Also, this response only really applies if the entire group of PCs is overpowered/underpowered to a similar degree. If the entire group is comparably above/below average, then it probably isn't too hard to adjust the difficulty of encounters to compensate for your overpowered/underpowered party.

The problem is that random methods rarely produce such uniform results. Instead, they usually result in a mix of outcomes, where some characters are significantly overpowered and others are significantly underpowered, all within the same group. In turn, you can't make the encounters harder for the powerful characters without punishing the weaker characters who are already behind the curve, and vice versa.
#57

makeshiftwings

Feb 08, 2009 0:21:35
I'd be fine with any sort of point buy or array. I'd do rolling for a one-off game or a very short campaign. If I'm supposed to make a character that I need to stick with for months of my life, I'd probably try to argue about why point buy is a better idea, and if I couldn't convince the rest of the players, either leave, or, as Salla said, "just happen" to roll what I'd want. If, however, other players "just happened" to roll 4 18's and 2 16's or anything ridiculous like that, I'd leave.
#58

navar100

Feb 08, 2009 2:10:04
I prefer rolling but would be willing to use point buy. However, I will be suspect of the DM. If the DM uses a low point buy, then I know he hates his players. By that I mean he can't stand it or is afraid to face characters who are "powerful". Another reason could be his own inner-Il Duce to enforce game mechanics superiority complex he already has from the legitimate authority he got by being DM.

If the DM uses a decent point buy or a high value, then my suspicion goes away. He still has the opportunity of being Il Duce. I expect and am fine with tough opponents, but his giving a decent or high point buy might justify to himself to have uberoverlord monsters and bad guys to shove it down the players throats that their characters are not "all that". This can happen even with DMs who use dice rolling. It's an issue of DM jerkitude, not character creation method.

"Low" "Decent" and "High" point buy are subjective terms. Considering all of the character creation rules and level progression of 4E, while I'm not a fan of point buy I do consider 4E's 22 points system to be "decent". When I'm in a mood it's barely, but it's "decent" enough for me. For 3E, anything lower than 32 points is not "decent" for me. 28 points triggers DM can't stand powerful player characters. 25 points triggers DM afraid of powerful characters with a possible Il Duce complex instead. 22 points in 3E is goosestepping like crazy.
#59

Nyarlathotep

Feb 08, 2009 11:16:27
Only if you have a bad DM who doesn't know what s/he's doing. A half-decent DM knows how to set a game for any level of power (straight 18s or straight 8s, optimized or randomized)

Its not a matter of setting the power level of the game overall, its a matter of being the straight 8s guy in a party of straight 18s. EIther the power level is set for them (most likely scenario) and you get hosed or the power level is set for you in which case they are going to get bored. The only realistic alternative is for the DM to cheat in your favor. In which case it would have been easier to just let you have better stats to begin with, but if he does that it screws up the whole point of rolling vs point buy.
#60

Mcnancy

Feb 08, 2009 18:34:27
Why do I like rolling? It feels more organic and after a while of point buy, all the characters start looking the same. Sure there can be problems with rolling. Characters can be over/under powered, but that's why the DM should over see creation for rolling. Additionally, a good DM knows the balance and feel of the system well enough to make the right adjustments as needed. Play lean on the magic items, or toss in a few more than normal. Pad encounters properly. Whatever they deem fit and/or necessary. But like I said good DMs make all the difference.

I agree, it does not matter what system you use what so ever, it all comes down to having a DM who keeps the fun of the game in mind.

I love rolling, I feel dirty when I have complete control over what my character's stats are. When I DM I have a player role 4d6, drop the lowest, reroll 1s and then I give them a free 18, thats right, all my players get a free 18; their characters are the best of the best and my players get feel like they're on top of world but I don't let their characters walk all over me. If they roll too low I give em another chance if they roll too high I say good for you, its not big deal and I always make sure other players are not left behind.

I would play in any three setups, but not if the DM is too narrowminded to compromise with players who are looking for something else.
#61

Arbitrary_Aardvark

Feb 10, 2009 12:58:17
Only if you have a bad DM who doesn't know what s/he's doing. A half-decent DM knows how to set a game for any level of power (straight 18s or straight 8s, optimized or randomized)

What, the gimpy ogre goes after the guy with bad stats?
#62

tiwaztyrsfist

Feb 10, 2009 16:01:34
I do prefer 4d6 drop lowest, but on the other hand, I'd play pretty much any other way as well.

Standard array, Point buy, whatever.

Though I'm not fond of Gygaxian hard core. I.E. 3d6 rolled in order.
#63

jagggar

Feb 10, 2009 18:39:16
When I DM I have a player role 4d6, drop the lowest, reroll 1s and then I give them a free 18, thats right, all my players get a free 18; their characters are the best of the best and my players get feel like they're on top of world but I don't let their characters walk all over me. If they roll too low I give em another chance if they roll too high I say good for you, its not big deal and I always make sure other players are not left behind.

I'd roll with you. :D


Originally I was going to say that it wouldn't sway me, but after a few people pointed out extremes, yeah, those would sway me.

I'd be iffy with point-buy lower than 22 in 4e or anything lower than... what was the "normal" one in 3.5? 25?
3d6 in order would make me back away slowly.

Stat generation method would probably be a bigger factor if I was looking online for a game.

I think if I was going to play AD&D or older, I'd be much more accepting of using a crappy rolling method.
#64

waterbizkit

Feb 11, 2009 19:15:47
I've only given the thread a quick scan, so forgive anything that seems out of place with regards to my comments.

To the question of would I play? Yes, of course I would. I play this game to have fun. Doesn't every one? I mean, for the love of god, if that's not the case, why bother?

For me, the way in which my abilities are generated has nothing to do with the level of fun. If I had to roll and ended up with a gimped character because of poor luck, so be it. He'll die. Eventually. At that point I'll roll a new character. May the dice-gods bless him lest he end up another (eventually) dead gimp.

That said, as much as I loved rolling, I now prefer point buy because it places everyone on even ground from the start. Still, I wouldn't soil myself and cry like a little girl because I decided to play a game that used alternate stat generation.

~Bizkit
#65

graddlin

Feb 11, 2009 20:14:01
I've only given the thread a quick scan, so forgive anything that seems out of place with regards to my comments.

[[b][SIZE="4"]U]To the question of would I play? Yes, of course I would. I play this game to have fun. Doesn't every one? I mean, for the love of god, if that's not the case, why bother?[/SIZE][/b][/u]
For me, the way in which my abilities are generated has nothing to do with the level of fun. If I had to roll and ended up with a gimped character because of poor luck, so be it. He'll die. Eventually. At that point I'll roll a new character. May the dice-gods bless him lest he end up another (eventually) dead gimp.

That said, as much as I loved rolling, I now prefer point buy because it places everyone on even ground from the start. Still, I wouldn't soil myself and cry like a little girl because I decided to play a game that used alternate stat generation.

~Bizkit

EXACTLY.

Take care, friend.
#66

Crackerjake

Feb 11, 2009 20:24:08
I roll my stats, mostly because I don't know how to do point-buy XD
#67

wilwarinandamar

Feb 11, 2009 22:13:26
I've used each of those, for different campaigns. Personally, I prefer the array or point buy. It brings balance without being unfair. I dislike rolling, but I'll do it. I'm easily adaptable, and I'm not a powergamer. If a character isn't optimized, I don't care.

Abilities have noting to do with the level of fun in the game. After all, I've played a 3.5e halfling barbarian with a riding dog. Short-lived campaign, but it was a blast.
#68

janzen

Feb 12, 2009 5:39:59
Nope, no, and never again. I'll stick to point-buy from now on. Rolling would be fine if it was done once regardless of rolls, I had a fellow player ***** that his character was crap with these rolls, he rolled until he was happy while I roll once and get screwed over.
#69

secher_nbiw45

Feb 17, 2009 14:42:47
my groups almost always roll. 4d6 drop lowest die in 3.5. 4d6 reroll 1s in SWSaga- pretty high stats that way but we need them with the stuff our GM throws at us, she doesnt pull any punches.

arrays I dont like and have avoided and argued against if they come up in our group. they feel too generic, and the last time one of our group ran a game and wanted us to use an array, it was 13 12 11 10 9 8.

I wouldnt play in a game that didnt generate the way I prefer, and I didnt play in the above mentioned game with the array.

We always generate at the same time, no rerolls or 'warm up' rolls, and if we end up with some high stats here and there, its ok. we're playing heroes, after all.
#70

Mechalibur

Feb 17, 2009 14:47:39
I wouldn't do standard array. Rolling and point-buy is fine by me though.

(I usually get very very lucky with rolling. I had a char with 2 18s, 2 16s, a 12 and a 7)
#71

the_black_hand

Feb 17, 2009 15:04:39
We've already got a whole point buy vs. rolling debate raging in a different thread. I'd like to ask about something a little different here.

If you prefer one of:
A) Standard PHB point buy
B) Standard PHB arrays
C) Standard PHB rolling method

Would you still go to a game using one of the other methods? How much would it hurt your interest?

(There are so many possible homebrew variants that its difficult to consider them all, so let's try to stick to the official variants only).

Given those 3, I'd be happiest with point buy. I'd play a standard array without complaint. PHB rolls...er...well, that's two strikes against the game right there. Not only do I not like it, but I think that choosing that method tends to indicate a lack of general understanding of D&D 4e. That's not necessarily true, but its a big enough indicator to make me worry. I'd probably decline a random stat game.

None of the above in a 4th ed campaign, never again will I play in that edition.

I would have no problem with all of the above in any other edition though.
#72

Mechalibur

Feb 17, 2009 15:34:26
None of the above in a 4th ed campaign, never again will I play in that edition.

I would have no problem with all of the above in any other edition though.

That's nice, except it seems more like you're just bashing 4e than answering the question.
#73

the_black_hand

Feb 17, 2009 16:37:05
That's nice, except it seems more like you're just bashing 4e than answering the question.

Thats probably because I really hate 4th.

You did read my sig right?

That should have clued you in.
#74

kurenaiyami

Feb 17, 2009 18:36:36
Thats probably because I really hate 4th.

You did read my sig right?

That should have clued you in.

Well, if we're just throwing out off topic posts to talk about what we hate, mosquitos suck. Both figuratively and literally.

On topic, point buy is preferred, standard array is acceptable, rolling is a negative.
#75

jimprofit

Feb 17, 2009 18:41:20
None of the above in a 4th ed campaign, never again will I play in that edition.

I would have no problem with all of the above in any other edition though.

It's not that bad. It's like 3.5 if all the classes were Tome of Battle/Magic.
#76

Draco_Whitewind

Feb 18, 2009 23:38:19
I always preferred rolling, honestly. If I Dm, its 4d6 7 times, drop the lowest score, reroll 1s as they come up. after racial modifiers any score less than an 8 becomes an 8.
#77

rockcabbage

Feb 19, 2009 0:40:54
Personally I prefer point buy, but I will play with standard array or even rolling if thats what my friends want.
#78

falstyr

Feb 19, 2009 4:07:22
I prefer rolling.

6d6, drop lowest 2, repeat for each stat
1's don't get a re-roll
you get to put the points where you want

I always end up with a reasonable to strong character with maybe 1 real weakness.

Otherwise I'd go for Point-buy which is boring as hell, but standard array is even worse.

So I would not play in a standard array game.

Thats probably because I really hate 4th.

You did read my sig right?

That should have clued you in.

If you hate it so much then stay out of the 4th Edition boards. Scroll down and you're in 3.5 land :D
#79

Fenian

Feb 19, 2009 16:02:48
I prefer Point buys or standard arrays. If my players want to roll I will with the following rules:

- All ability dice rolls are at the table witnessed by other players and the DM
- Everyone uses the same set of dice
- 4d6 drop lowest, assign anywhere
#80

Fenian

Feb 19, 2009 16:03:54
I prefer rolling.

6d6, drop lowest 2, repeat for each stat
1's don't get a re-roll
you get to put the points where you want

I always end up with a reasonable to strong character with maybe 1 real weakness.

Otherwise I'd go for Point-buy which is boring as hell, but standard array is even worse.

So I would not play in a standard array game.



If you hate it so much then stay out of the 4th Edition boards. Scroll down and you're in 3.5 land :D

See i would run screaming from a game table with these generation rules...regardless of edition
#81

salla

Feb 19, 2009 16:23:13
I
If you hate it so much then stay out of the 4th Edition boards. Scroll down and you're in 3.5 land :D

Actually, this chunk of the boards is edition-neutral (hence its position between the 4e boards and the 3e boards). I made the same mistake myself.
#82

the_black_hand

Feb 20, 2009 9:37:52
Actually, this chunk of the boards is edition-neutral (hence its position between the 4e boards and the 3e boards). I made the same mistake myself.

Thanks Salla, alot of people don't seem to realize that this is the general D&D forum.
#83

chaosturtle

Feb 20, 2009 10:55:13
4d6 drop lowest, re-roll anything under 8 if you want...auto 16, assign stats as you want.

That's how we do rolls, I'd play with pretty much any non crazy type of generation.
#84

DoctorBadWolf

Feb 20, 2009 19:39:22
Most of my RP buddies have been using the same system since we started playing: 4d6, three sets of six rolls(roll six, roll six more, roll six more) reroll ones, eject lowest number, either player picks prefered set or DM picks most balanced, player puts the numbers from the set into whatever stats they want. the roll 3d6 6 times go straight down method is completely rediculous, and i will not play with that, and i hate arrays because i don't always choose my stats to OP my character in his class role. with the exception of one person who reliably rolls high no matter what dice we give her or how many rolls we sit there and watch her make, this usually works out to everyone having more well rounded, but not rediculously high stats than in standard point buy.

all that being said have recently started playing in a group that just does standard point buy, and I'm having plenty of fun.

What's interesting about the above system is that in spite of the fact that i don't normally roll really high stats i've never felt underpowered because of it. I always built my character to the strengths i had and made them well rounded, overall useful members of the party. sometimes i get lucky and roll a 17 or 18, but i usually also have a couple stats at 13 or lower. works fine.

might be harder in 4e because the whole thing is set up for each class to fill a roll, with maybe a secondary roll, so statistically well rounded characters aren't what the game is made for, but it's a small enough difference that it's simple to overcome in my experience and that of most of my RP friends.