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| #1mad_dice_rollaMar 28, 2008 11:00:40 | I just posted in the merchant thread, and it reminded me of all the rediculous NPC's I have DM'ed in the past. Most of them coe from my first campaign but it set the idea of having memorable NPC's in my head for the rest of my gaming career. Sadly, a much as i can remember from 5 years ago, all but one of the names escape me. I am bad with names... The first one was a blind kobold monk, who was not automatically evil, as i had fun with alignments, and liked having wierd npc companions. He came off at first as a venerable looking old kolbold, kinda walking around the fields outside of town.He spoke very quietly with a little new zealand accent and used a lot of dry humor. The group (also first timers) found him as he was being set upon by a wolf or two and a couple orcs. They fought, and started losing a teeny bit, when i threw a level or two of monk on the kobold and started going to town, karate chopping and the like. I must remind you, Fun stories were the most important thing back then, not absolute rules adherance. I remembered to give him blindsense and such, either way, he helped save the day. He became recurring and would show up a lot in the dungeons for a quick appearance, how's the wife and kids, i think you should be going left, se ya later kinda thing. hehe. I put together a Treant who was terrified of just about everything. He spoke very flamboyantly and loud. He was found by the rogue who was scouting ahead a little bit in the forest, heard some rustling, which she went to investigate. It turns out she was hiding behind the treant, who was trembling, which caused the rustling, and made the rogue crap herself when he went "AAAAAAAAAAAAHHHHHHHHHHHHHHHHH OHMYGOD!!!" and ran away about 50' and hid again. he did that for about a quarter mile until the paladin got so fed up he had everyone surround the thing and they talked it down and it kinda followed them around a little. We had a Gnome NPC who was guiding the group to a wizards tower. His name was jiggles. He spoke like how I have always percieved gnomes to speak (the absence of spaces in words). He had been travelling with them a little bit and his presence had grown on the characters a bit. He was personable and nice and would converse with everyone about everything. He got a lot of the players to start roleplaying and it helped the group become more a part of their characters as opposed to "the numbers on the sheet tell em what to do"bit. The wizard was big into clockworks. The gorup walked into a small circle of what looked like broken down scrap metal which pulled itself into clockwork automatons as they all entered the center of the circle. Initiatives were rolled and jiggles was dead last. The group was hit by a soundburst and some hammer arms and they knew they either had to think of something real quick, or run. They remembered that they had a sizeable amount of gunpowder with them and they put it in the center of the ring of automatons. They then withdrew from the circle, with the wizard going last. He moved out of range and shot off a fireball. No one remembered to either pick up jiggles and run with him, or to wait until he left the circle to set of the bomb. He was blown to SMITHEREENS! there were pieces everywhere! This event caused a lot of mixed emotions in th group. Some found it hilarous that his name was joggles and parts of him were now jiggling everywhere. The wizard who fireballed wanted xp, and the paladin was depressed in AND out of character about it. Ok, thats it for me. What are some of your more memorable Non-Player-Characters? ![]() |
| #2avatar_of_kokushoMar 28, 2008 11:11:23 | Definitely Garnet the pseudodragon. Garnet had been magically augmented so that he could speak, and speak he did...all the time...never shut up...and he was exceedingly chaotic, though CG. He ran up against the party because one of them had a skeletal minion, and the necromancer kept the skeleton quite clean and so its head was shiny. Garnet liked shiny stuff, so he rode around on Bonehead's (the minion's name) head. The party kept trying to get him to do stuff for them, and he'd almost always tell them to "go to hell", or a similar comment... He had a dislike for the party's dread necromancer, who had an imp for his familiar. Every morning, the dread necro would awake to find a small pile of pseudodragon poo next to his head, because the dread necro spent most of the day insulting Garnet, and having his imp familiar mess with him. The one time the imp and Garnet got into a fight, it ended quite quickly...the imp ended up pinned to a tree by its own tail. Oh, I love Garnet. |
| #3shadowshimmerMar 28, 2008 12:57:48 | Bupu from the Dragonlance series is an NPC in our Krynn modules and she has become something of a Wizard following in her hero's footsteps. Of course her spells don't always turn out right. Like the time she polymorphed the Rogue into a rabbit. Shade Chinhair, the Nightstalking Kender. He was a great NPC as he would help out in situations when dealing with the dead when the Cleric was incapacitated or blew his roles. He was great at borrowing items from the enemies and giving them to the party. The funniest time was when the evil cook put poison in the foot at the banquet the party was attending and a dead Wizard informed Shade of this and he sneaked up on the cook in the Kitchen and bonked the cook with his hoopak, thus saving the day. Hume the Gnome Rogue was a great one because the little guy always had knives on him. He had them strapped to his wrist, ankles, etc and if you ever needed a good knife smith, well you could depend on Hume. The little guy never met a lock he could not pick or a back he would not stab if it helped out the party. There was one time where the party fell through a trapdoor and we were caught in a running water channel and we started trying to swim to the shore and were attacked by a tentacled creature. Hume had a knife in his mouth and was helping people get out of the water but had a knife ready just in case. Never forgot that. |
| #4mercuriusMar 28, 2008 14:15:02 | Eliot Pentant, Neutral Evil Corruptor (Evil Paladin variant from Dragon 312). He was an exceedingly friendly, nice guy with a bit of a paunch, was clumsy and more or less ineffective in combat. But the guy could lie like no one's business, even regularly beating the Sense Motive specialist in the party. He was a student at the military academy the players were at, listening to anyone's problems if they were willing to share, and working everyone he could over into evil and the worship of his heretical deity. One of the PCs wound up dating him, completely oblivious to his intentions, and eventually he worked to get her to change her faith (she was a cleric of a LN god). He died rather anticlimactically in the last battle of the campaign, but that was when he and the rest of the party faced the result of a somewhat botched corruption job on his part, and she killed him with a very powerful Eldritch Blast. Eliot was a great character, masquerading as completely the opposite of what he was, manipulating everyone. Everything that came out of his mouth had either plausible deniability or complete double meaning going for it, so it was tough to even catch him coming close to lying. He did tons of damage to the campaign setting right under the PCs' noses, and without resorting to attack rolls, either. Amazing character. |
| #5TovecMar 28, 2008 18:48:11 | My most memorable eh? Lotus High-hill, cleric of Tovec is a very chaotic LG monk turned cleric of.. Tovec ;) He followed the party around healing and spouting holy wisdom of Tovec and died twice. Its hard to convey over the Internet but it was funny and lasted a couple of months. Globe, a sentient glass ball about the size of your fist. Capable of casting spells and especially good at healing the party in the off-hours. In its last moment it was dropped from a 100 feet up by a centaur who the next Second realized what he had done and jumped after it. He exploded and nearly killed the centaur, who should have died, and did kill a couple of other hireling NPCs who were along for the mission. The explosion also alerted the enemies who were in the next room, fighting ensued and the party was nearly killed. Ogreon was a Half-Dragon (former full) half-ogre straight barbarian. He wielded a greataxe and used to spar with the party tank on Ysgard in my epic game. They fought a few days and nearly every day Ogreon would kill the other fighter in 2 rounds max. The fighter had divine rank 0 and the same ECL outside that. Ogreon is also credited for grappling Tiamat when they killed her and he inherited her portfolio over dragons. EDIT: At ECL 10 = barbarian level 1; Ogreon had STR 10 (ogre racial) + 18 (base) + 8 (halfdragon racial) + 4 (rage) for a STR of 40. Advance that to level 20 (ECL 29) :D Galileo was a forgetful CG barbarian who a few party members found standing in the middle of a field. When they approached him he greeted them and tried to introduce himself and was unable to recall his own name. They then convinced him to lead them to a local phenomena, he left very quickly and they started to bolt after him. After a few moments he suddenly stopped, drawing his sword and spun around and yelled at them "Why are you following me?" They told him that he was guiding them somewhere, he replied, "That seems like me." and took off again. He did this a couple more times before getting turned around and forgetting where the destination was at all. He ended up following them as they found it. He helped defeat the twin frost worms and got arrested by a local guard for no reason the party ever understood. Two of my favourite favourite PCs were twin, Half Ogre, brothers Krogg and Skrogg. They adventured around and were very funny. At one point they picked a fight with a tree and were scared into line, told never to do that again, by a Elder Earth Elemental. There was a party escorting Krogg and Skrogg around but they did next to nothing to actually keeping the duo in check. Once the two went off in the morning in search of cow because they were hungry. They found some cows and killed the villagers who owned them. They took a cow each and another one for their friend the sorcerer. Later they actually bought cow, a notion I had to introduce them to, and went into the local inn. Krogg had a shocking-thundering warhammer that used to crit at the most useless times, one such time was on the cow's (that was brought to the inn) head and another time was on a fence in the middle of nowhere. The cow's head ended up everywhere except the middle of the room. The fence exploded from post to post. |
| #6mad_dice_rollaMar 28, 2008 23:43:15 | If we're talking PC's as well, I'd have to mention one of my favs. I forget their names, of course, but they were two goliaths. I played one, whom had a rediculous bonus to sundering, and my best friend played another goliath who fought with a piked chain and tripped as well as i sundered. They played as true to a goliath as possible, we really read up on their society, we had some goliath sayings written down, with our names being extremely goliathy. We almost, ALMOST got a game of goatball going. Look it up, they have it in the book Races o Stone. they asked everyone, including enemies. And we both talked like arnold when we played. Who would honestly say no to two seven foot tall guys with a spiked chain and a goliath greathammer when asked if they would play goatball? I wouldnt. |
| #7groundzero0523Mar 28, 2008 23:59:24 | Klevok(Clay-vawk), my beloved LN Half-Orc Monk. Both he, and his parents, had a wonderful story to tell. His mother was the Orc of the relationship, and her stats were reversed. High INT, WIS and CHA, and regular-to-good STR, DEX and CON. The Horde kicked her out, labeling her 'cursed' or otherwise defective. She didn't want, or like, death and destruction. An oddity. She found love, real love, in a poor human farmer living by himself. The two fell hardcore for one another, and lived in perfect harmony. Having a son, they raised him in a disciplined fashion, weening him from the Chaotic nature that he had in his DNA. He chose the LN path when he realized that law, and order, is what was most lacking in the world. Klevok, as a teenager, hiked to a monastery, where he asked the gurus there to train him. When they refused due to his race, they waited for him to become enraged and violently xenophobic. When he didn't, they offered him solace, and training. Becoming a Monk, and studying how to level the playing field of adversaries, mainly by training in ways to break weapons and the like with borrowed Feats from OA/Rokugan, and picking up plenty of extra Unarmed Strike damage Feats, he set out in the world. Later, after hooking up with a band of adventures, they participated in gladiatorial-style games. Klevok's event? He was going up against a full-blood Orc, and they were both given Potions of Enlargement, to have two titans hook-up for the crowd. His team event consisted of battling a far-better supplied team, so to 'level the playing field', Klevok participated in dropping a rust monster into the opposing team's weapon's room before the event. Months later, along their travels, Klevok came across an aging Wizard, who convinced him to imbibe his final experiment, that would greatly increase Klevok's abilities and strength. Highly modified Red Dragon's blood, which granted Klevok the Half-Dragon template, but that also forced him to do internal battles with his alignment and go through a few atoning rituals by the party's Cleric. Later, the party got ahold of a ship, and he became the Sergeant of the Deck, and cannonere. Ahhhh, how I love Klevok. |
| #8besthusbandMar 29, 2008 20:17:18 | Squeak, the kobold cohort. I was running a game and had the PCs investigate the Caves of Chaos (the Keep on the Borderlands). The wizard, who was very particular about his appearance, impressed the local kobold tribe with a display of magic, and one of the young kobolds was sent to go with this great man of magic. The player had a lot of fun with it, and I got to use a great silly voice and call out all the 'weird' stuff that a kobold might say. The greatest part was when the player finally decided that the kobold needed to match the wizard's noble clothing, and spent a bunch of money on the finest silk, jewelry, etc. Squeak, standing in front of the wizard and the merchant, was none too pleased with this finery. He frowned, he fussed, he said it itched. Until he realized that the muddy street outside was perfect . . . . He ran out the door, rolled around in the mud, and reappeared in the merchant's shop as the wizard was busy trying to pay for the clothes that Squeak had 'stolen.' Standing in the doorway with a big smile on snout, Squeak put his hands on his hips and proudly stated "Latest kobold fashion statement." The player just about fell out of his chair, and the other players loved it. It was the perfect set-up, and I had spent a dozen sessions waiting for that moment. It paid off, and we had the perfect foil to the fussy wizard. |
| #9pigknightMar 29, 2008 23:13:43 | Chris P. Bacon the awakened boar (pig) knight/marshal, it's where I get my name. |
| #10annoyinglizardvoiceMar 30, 2008 10:31:58 | Sekami: A half-Egyptian half-Arabic (if you compare game geography with real geography) merchant whom the players have had a lot of contact. Had a reputation for being able to aquire anything for the right price, was willing to buy anything the players had to sell (most of which was clearlly stolen, had a very over-friendly way of speaking to people and tended to talk about himself in third person. He was one of the most popular NPCs in a game I've ever DMed. Matilda the Drarkon: A flightless, non-intelligent dragon who was used by an evil eleven empire in a similar way to how Hanibal used elephants. In a suprising display of cunning and compitence, the players managed to aquire her and now use her as their APC. She got her name after I compared her to my dad's WW2 SAS rpg group getting hold of a Matilda2 tank: hardly the be-all-and-end-all of combat, but an advantage against those who didn't have such things and slightly faster than letting the players walk. A player later compared her to owning a Scorpion tank today, you'd be quickly powned if you went up against your nation's military, but you'd rule in a Tesco's carpark! |
| #11navar100Mar 30, 2008 15:07:16 | From a player's perspective, in no particular order ... Meepo The pseudodragon from the 2E U1 U2 U3 Saltmarsh series that adopted my paladin. The female aristocrat named Goldy who seduced my cleric last campaign. A young farmhand named Harkin whom the party hired to watch our horses while we went into a dungeon. Intended only for that one time but we grew to like him and made him a member of our group. 2E "cohort" I got from a Deck of Many Things Two campaigns ago a guide named Obe who became my character's wife. Jozan. In a Living Greyhawk game we had to use Jozan and Miallee as NPC party members. It was because of them we survived. The DM liked to make fun of Jozan, especially his 8 Dex using a crossbow. When Jozan was out of spells the DM had him use his crossbow after making a snarky remark. DM rolled a 20. Confirmed the crit. DM rolled 2d8. Rolled double 8's. Bad guy dead, much to the party's delight and DM's friendly annoyance. (Hence my avatar :D ) |
| #12jennibertMar 30, 2008 21:44:32 | Taylor Marriot. The party met her when she ran into them--literally--in trying to avoid an assassination attempt. Taylor lived in a city that was largely run by the wizard school that was in it, but she was running for the top non-wizard position in the town, known as the Magocrat. The position was mostly a cushy job with no real power, but Taylor wanted to give it power. She was running with that as her platform, that and staying above the assassination attempts that her fellow candidates kept launching at her and each other. She hired the PCs as bodyguards, since she knew the NPC then traveling with the party. The party knew her as an expert with little combat ability. The problem, of course, is that Taylor was a bard...with skill focus(perform(oratory))...and leadership... She had had her cohort (only not an assassin because he wasn't high enough in level) infiltrate one of her opponent's operation so that she almost always knew where the assassination attempts were coming from so she could get spectacularly out of them, and had actually managed to kill off several of her opponents. Her final move was to have her cohort murder the party NPC (who was her lover) to garner more sympathy, but the party managed to kill her cohort while he was escaping. Once the cleric had cast speak with dead on him, it was all over and she knew it. Horrified by the murder of their friend and the revelation of everything else she'd been up to, the party murdered her themselves and made it seem as though an assassination attempt had just gotten past them. Later, when they were fighting the final BBEG, who was the brother of the murdered party NPC, she showed back up in league with him...as a ghost. If I ever run anything in that city again, she is totally going to show up as the power behind the current Magocrat. ![]() |
| #13Mad_JackMar 30, 2008 22:33:55 | Way back in 2nd, I had a pseudodragon named Flower who got mindblasted by a psionic character, and ended up both Chaotic Neutral and completely insane (a very complicated story that, prior to the mindblast, also involved a DM ruling that being trapped under a helm of opposite alignment triggered it). It ended up with a personality that was a cross between a cat, Wolverine from the X-Men and a yappy little dog...![]() It religiously shredded any tapestry that might be worth anything, no matter who owned it, and would hiss at small children and chase them (and anyone else) around at the most inappropriate times. On the other hand it was afraid of butterflies and mice, and would run to a "safe" place and wail pitifully until it was sure they were gone. It got into everybody's backpacks and ate all their rations - and all the rope. One time we were out in some woods, and it picked up a bad habit of killing kobolds and leaving them around the party's camp like a cat playing with mice... ![]() If any of y'all have seen the youtube video of that little dog sitting in the chair, growling and attacking it's own back leg, then you have some idea of what this thing was like, lol... |
| #14mergedlokiMar 31, 2008 3:35:45 | back in 2E days. i was playing a DMpc (well semi-dmpc, didn't come on ALL the adventures). anyways it was a gullydwarf cleric. 'Gandy: Wielder of the mop-handle staff' for anyone not familiar w/gully dwarves, they get minuses to just about everything (int/wis/cha/str) NO plusses to anything. i was a level 2 cleric, I think b/c of my wisdom at best I could get level 3 spells (assuming I survived to level 5 lol). and I was firmly convinced my 'magic staff' was the power behind my spells. so to heal someone I had to hit them w/the staff. only did 1d4 dmg. but still w/cure light wounds you can easily restore less than 4 hp. so it was a toss up if I would actually heal someone or just do MORE dmg. the pc's thought it was funny until he attempted to heal one of them. the party thief never woke up... |
| #15white_wizardMar 31, 2008 6:49:41 | Curiously enough, it seems that my most memorable NPC is being currently played: it's a dwarf rogue/fighter that had to force PCs in service of a guild, but they fought him. The party cleric said: "I hate him so much that rather than killing him quickly I'm going to cure him and then kill him again". The rest of the party is alongisde these guidelines. I love when players hate NPCs so much. |
| #16mrwildmanMar 31, 2008 8:15:20 | My most memorable NPC always announced himself upon entering a room: "Nilson Forbin, First Lef-tenant, Halbin Fourteenth Elite Guard Lancers!" Lt. Forbin then would perform that spinning, pretentious salute that fans of "Red Dwarf" would recognize as stolen from Arnold J. Rimmer. Originally he was a throw-away NPC, I expected he'd die in some ridiculous fashion before the night was over. But the players loved taunting him so much. Their pet name for him was "Stinky", for no real reason. He'd been pushed into mud (and worse substances), thrown in front of horses and out of windows, but never into something that stank. It was just a spontaneous "thing". After awhile his introduction went something like: "Nilson Forbin, First Lef- oh, it's you." Now you must imagine four or five guys yelling "Stinky!" and howling with laughter... Peace. |
| #17green_yawgmothMar 31, 2008 9:58:23 | Garrek the shadow dragon wyrmling. The PCs didn't have a character with knowledges, so I statted him out to be sort of the party sage (draconic knowledge, almost all skill points in knowledges, etc). Except that even though he was a wyrmling who hatched in the care of the party, he was still a dragon, and knew he was better than the party. He let them know this a lot. Like, any time he beat them on a knowledge check. This was often. The only one who defended him was the party sorcerer/acolyte of the skin, who thought it was hilarious; thus, he got a dragon familiar and took to asking questions about things to the party just to give him chances to berate them. It was the best love/hate relationship ever. XD |
| #18mrwildmanMar 31, 2008 10:18:17 | Just as an aside:...The PCs didn't have a character with knowledge... Once I started statting up an intelligent weapon, an encyclopedic greatclub, just so I could say to my players: "See? This stick knows more than you do!" Rant over. Peace. |
| #19green_yawgmothMar 31, 2008 10:23:42 | Just as an aside: It was even better when he started picking up levels in archivist. never used his abilities before round 3, and always started with something along the lines of "if one of you geniuses picked up a book once in a while, you'd know that..." or the like. Party kept trying to figure a way to get rid of him, but it never went through because (a) acolyte of the skin liked him, and (b) he was helpful, even though it came with a lot of degradation. :D |
| #20jasonorlandohawkMar 31, 2008 10:37:49 | Hastus the Dionysian Halfling Cleric to Dionysus, from a Greek sailing campaign. Routinely very drunk, with a magical ability to show up in whatever city the party was currently visiting. Never could remember how he got there... Commonly spouted off "words of wisdom," which were badly mixed up proverbs: "A journey of a thousand miles begins *hiccup* by walking a mile in another man's shoes. "Do not use a hatchet *hiccup* if all your eggs are in one basket." I occasionally hid plot hints in his ramblings, but they always sounded like the words of a drunken fool. He was also known for being able to drink a minotaur under the table. |
| #21rederikMar 31, 2008 14:08:50 | I had a Lawful GoodCentaur Healer (Korlock) who absolutly HATED humans (two legs). However, to introduce him to the party, the two legs rescued him from some kobalds and kobald half dragons... Well, needless to say, Korlock vowed to protect the two legs until such a time he repaid his life debt. He was bound to the party by this vow, but he hated them, he hated having to heal them... and he was never shy about telling the party members this. It was even against the laws f the centaurs to correspond with two legs. Eventually, they were all surrounded by centaurs because they thought the two legs captured Korlock. Instead of fighting the group, Korlock told them it was his choice, and it was his time to die... (to repay the vow). The party then had a bunch of good RP to figure out if they were going to honor Korlock's vow and let him die on their behalf, or fight all the centaurs... Eventually, they left Korlock to his people... As they were walking away, only one of them looked back. Just in time to see the scimitar being brought down on the neck of Korlock. The session was almost ended right there, everyone was so quiet after this scene. I thought it was a great plot that lasted about 3 months worth of sessions... (one session per week.) |
| #22white_wizardApr 01, 2008 12:44:34 | Harry Potter's Firenze? Er... maybe Bane, if Bane was forced to help humans. :P |
| #23gentlemanicApr 01, 2008 14:24:37 | Some good stuff with the treant and others guys, great post. My fav's include: - Puppy, the Behir Bard, who used to hide in a cave and lure adventurers, by immitating a fair maiden (sometimes growling deeply), and eating them. The pc's formed a strange friendship and he tagged along. He ate one of them when he beat him with Rock-paper-scissors. - Johnny, the Hobgoblin Bard, (Catchline "Here's Johnny!") took strange gigs on strange places. Never used weapons. Instead used thrown alchemist stuff. - Jack, (in the Green), took him from a Jethro Tull song. He was this little fairy like creature who helped all the things grow in spring. Was also pretty keen on turning up on surprising places and reincarnating friends. Yeah, I like Bards. Music also. Oh, I almost forgot: - The Lone Boar. He was a mount in a chariot race but kept going way after he lost chariot and crew. Slowly waddling through the arena, oinking on occasion. My players even strated singing this western like song that went: 'Lone boar... Lone boar...' (You should have been there) |
| #24ShiftkittyApr 01, 2008 14:48:47 | The game was D&D. My most uncooperative brother thought he'd mess things up by barging into the basement and declaring that he had dispatched a company of stormtroopers to the planet's surface to "gather up some locals" in order to assess the potential of the planet for the Galactic Empire. Although honked off, I told everyone to whip out their Star Wars characters, who just happened to be captives on a space station from another campaign that he was DMing. It didn't take long for the NPC rogue elf to find his way into the air vents, through which the NPC party escaped. Out in some unused halls, the party removed a computer panel, mistaking the lights for luminous gems. Seeing the gold on the boards, the whole space station became a veritable treasure trove. Panels started getting ripped out indiscriminately, which caused the cell doors to malfunction and release the Star Wars PCs, who made good their escape and prevented the NPC party from shutting down the life-support systems. By the time the station's guards got to where the chaos was ensuing, the barbarian was high on smash-n-grab, and his very shiny shield deflected blaster shots beautifully. The stormtrooper's armor proved ineffective against magic projectiles and fireballs. Think Gandalf and Vader in a steelcage deathmatch and Gandalf has Vader pinned and is spanking him, yelling "WHO'S YOUR WIZARD? WHO'S YOUR WIZARD?" I never named that party of impromptu NPCs, but the rebels, having recovered their own ship and escaped, were kind enough to take them back to the planet surface with all the loot they could carry. He never EVER tried to force Star Wars into D&D again. |
| #25green_yawgmothApr 01, 2008 17:09:13 | He never EVER tried to force Star Wars into D&D again. Your story has brightened an otherwise aggravating day. ![]() |
| #26ShiftkittyApr 01, 2008 18:52:41 | Glad to be of service!:D As I was posting that story I was remembering a series of trading cards based on the work of Frazetta. One of them showed a grinning barbarian emerging from the darkness. I kept the card on top of the deck because it was one of my favorites. I remember tossing that image to him and telling him "This is the last thing your commander sees..." |
| #27kallionastiryneApr 01, 2008 19:07:37 | Torarian was a homeless fighter who was level 11 that the party encountered. His intelligence was eight and he used big words to sound smart. "The probability of the following information to the center of the moon is equivilent of nothing to probability of nothing." Torarian also seemed to believe that money was cursed and that it would hurt him. Lastly, Torarian couldn't comprehend things very well. But without Torarian, the whole party would've been slaughted. Bob the bartender seemed to not care about life. When a pack of Deinonychuses broke through the wall of his bar, he never repaired the wall and he just ignored the Deinonychuses. The Deinonychuses got killedbefore Bob. |
| #28dagApr 02, 2008 3:46:37 | Drayne the Dragon - the name pretty much says it all. Pyrus - a pseudo dragon. He and his mate were nesting in an ancient and abandoned libray the party discovered. Pyrus had levels in the expert class and was extremely knowledgable about the surrounding badlands and the lost empire that the library had been a part of. He gave of his knowledge freely, but the only catch was that the party had to leave the libray in tact and were unable to take anything within. Drazen Manducci - Son of a wealthy noble who was a patron of the party. The party had great affection for the father but always suspected Drazen of some sort of evil dealings. Drazen was always charming, but in an arrogant way. Was amusing that the female characters loved the Drazen NPC and the males despised him. |
| #29mrwildmanApr 27, 2008 1:41:08 | I once had an influential NPC that technically didn't exist. What I mean is he never made an appearance in any game, the players never met or even saw him, I never even bothered statting him up! He began (as so many do...) as a vague reference thrown in for flavor: "Do you know Serranius?" was a question the PCs were repeatedly asked. Originally he was to serve as an example of and introduction to the setting's druidic Grove Wardens, to be introduced a few sessions down the road after much whispering and speculation. At that time I, as DM, had only the haziest notion of Serranius myself, knowing only that he had druid/ranger levels and was locally famous and obviously good to know. :D Well, the players spent the following weeks speculating and discussing this mysterious figure. Who is Serranius? Grove Warden, what's that? Why does everyone want to know if we know Serranius? The legend grew and acquired a life of it's own, attracting archetypal associations: Robin Hood, Grizzly Adams, Tom Bombadil. In the end they defeated me (though they did not know it) and I joined them in refining what can only be called the Serranius Myth. Raised by wolves or renegade noble scion? Feral wild man (:P ) or divine avatar of nature? No actual NPC could compare with the enigmatic, omnipotent superhero they created, so I didn't try, keeping him an unseen but powerful presence throughout the campaign. The phrase: "Do you know Serranius?" was used to identify allied or sympathetic NPCs, a kind of code-phrase. Nobody ever met Serranius. . . Peace. |
| #30Demetri_KnighthawkApr 27, 2008 11:56:45 | Father It was during a Star Wars RCR game, We were playing darksiders and I had basicly used a typo in the books for a creative exercise that led to the players using some semi-pregenerated characters (ask for the deeper details). Anyways, it ended up with effectively a human, half-orc and a species of blind master people(human, gamorean, miralukan) who were all raised together as siblings under a munn (banking clan of episode 2) sith lord. They players acted somewhere between killer assassins and teenagers. "But faaaaaather, I wanted frag grenades, not stun grenades." It was always so wierd cause he never actualy had to DO anything to the players to keep them in line, apparently an orbital bombardment of a Hutt palace and 1Km radius desert made into a glass plate was enough to show then the lengths he would go. I had always intended for the players to have to go toe-to-toe withtheir father, especaly after they learned that he single handedly killed all three players parents. But they went withthe flow of the darkside and it was in general really fun for all. |
| #31killer_rabbitApr 27, 2008 19:34:17 | Jerry the Scent Jerry the scent appeared as a poor peasent who smelt very bad. In secret he was acturaly a Crapomancer (wizard specilized in fecal matter magic, I used alot of homebrew spells and creatures. Ah, the Crapamental, how I miss thee) Jerry recruited the PC at firt to retreive a Decanter of Endless Water. But It was really a Decanter of Endless ****, with one setting, TORRENT!! He became a recurring comic relief Villan. Hehehe |
| #32shinikamaApr 28, 2008 19:00:25 | Jerry the Scent That's just....... ...... nasty....... ........ eww... |
| #33Demetri_KnighthawkApr 28, 2008 19:15:38 | I can only think of the demon from Dogma in the bar scene. apparently it is made from the ofal and blood of all who were slain in crucifiction. I give points fro creativity, but take points away from over-creativity. |
| #34EscherEnigmaApr 28, 2008 20:08:59 | Hmm... two off the top of my head: Adnileg, who was a patron of the party for a while on an interplanar journey, and ... well darn, I can't remember her name. Lets call her "M" because I think thats what her name started with. Adnileg was first introduced to the party as a kindly old woman who was riding in a carraige in the same direction as the PCs. She took them on so they wouldn't have to walk. While talking to them she heard about their quest and decided she would like to have a look at the ruins the PCs were going to investigate. Along the way she did a few memorable things, such as pulling a tray of freshly baked cookies out of her handbag, informed the PCs of important details and plot hints of their surroundings, and eventually helping the party stop a tide of undead by revealing the importance of a pillar. Overall she was useful and non-intrusive, but not *too* memorable. That is, until they went to an alternate universe and met her double. Her double, when first introduced, was a youngish woman who, instead of courtly dresses favoured pant-suits with pinstripes and a no-nonsense attitude. Shortly after taking the PCs onto her ship (to sail the Astral plane) the PCs ran into a spot of trouble. She helped them out (out-of-combat) with a few high level spells. Overall she was fairly disinterested in the party themselves, but they quickly grew very scared of her. While into sneak into her cabin they ran across a scrying pool made of bones, a chest that was guarded with a symbol of pain, and a very high DC lock on the door. As the story progressed she continued to scare them with relatively minor actions. Such as, after the PCs killed a crew of githyanki pirates that attacked their ship, turning the corpses into a set of puppets. In a very grisly fashion, on the deck of the ship. They never treated her quite the same after seeing her rip out a corpse's intestines while carrying on a casual conversation. Overall they eventually left her employ, not because she threatened them (she never did that) but because they found her just too dangerous to be around. They were never quite comfortable with the idea that she thought "shopping trip" was a valid use of 8th level spells. A very effective character that never directly threatened the PCs, but intimidated them none the less. And a joy to run. How often can you have an NPC turn a corpse into a puppet without being an antagonist? As for M... she was a plot-central character in a d20 Past game I ran set in late 1800s London. Over the course of the campaign she was saved from a group of cultists, accidentally teleported a PC with a magic silver ring (after innocently flirting with another), threw a mastodon tusk through a wall to get a vampire out of her hair, and many more things. My players all commented that she was (when not being demonically possessed) charactereized and portrayed very well. She was fun to run and the players were all sad when they had to kill her in the end (they couldn't think of another way to stop a demon from trying to destroy the world then kill it's host) Hrm... maybe I can only make memorable female NPCs. |
| #35talismanApr 28, 2008 21:41:19 | Probably my favorite BBEG... Lord Blaine Hawklin, human fighter/death knight Hawklin was the Captain of the local town guard, and had been (unbeknownst to the players) the friend of one PC's father. Originally a heroic adventurerer, Hawklin got mind- -ed by an illithid and betrayed his companions. Now a cultist, he kept an eye on the PC for plot-related reasons and was intended to be their foil and reocurring irritant.They killed him in the 3rd session. Not to be outdone, I brought him back as a death knight. He pursued the PCs to an Egypt-style nation, but there was a twist - he was free of the mind flayer's control, but now beholden to the God of Undeath. Although working on a long-term plot to transform all of Egypt-analogue into a charnal house, he retained vestiges of his honor, and truly did not want to harm that one PC. He warned him repeatedly to get out of the country, and let that PC escape several times. During the final confrontation, he got trapped in a forcecage after nearly eviscerating the PC fighter. Seeing no escape, he apologized yet again for killing the PC's father, dropped his sword and shield, and said "Make it quick." In his belt pouch were instructions to burn his corpse to ashes to prevent him from ever coming back. He was a great sympathetic villain...he did horrible things, but you had to respect him even if you hated him. |
| #36yamishinobiApr 29, 2008 15:13:38 | memorable PC/NPC a 2nd level illegitamate male dwarf figther who called himself "ulgar the horrid" in 28 pb he somehow lowered his cha to 2 for 4 extra buy points, he was an earth dwarf w 18 str (including+2 racial) 18 con (also inclusing racial) 14 dex (including racial penalty of -2) wis of 10 lowered int from 8 to 4 to bump dex from 12-14. he was ugly, spoke heavy pirate accented, was illiterate, illegitamate and uber strong. he wore masterowrk platemail (found adventuring) and carried a masterwork large dwarven waraxe and masterwork bucker (also found adventuring) he would swing 2handed power attack at +4 damage fro every 3 bab he gave up, he cleaved and had +9or 10 to hit, and could sleep in his armor with no problem, he was a pc, that later went evil and became an npc (dm doesn't like evil pc's) supposedly he singlehandedly conquered a mountain, only to have to pay the debt to the city guard, for an accidental murder, (the one that drove him mad, insane, and suicidal with grief with later turned to taint) which he held off (as an npc) he went an additional 8 levels as an npc (after conquering a mountain stronghold) a 3rd level party was hired to take him down, tons of orcs, dwarves, duergar, goblinoids (especially bugbears) were in awe of him, it took a TPK nuke to take him down. (DM on top of earth dwarf with high stats gave him half troll template, to make it challenging. fighter, barbarian kensai of the large waraxe, with potions of righteous might, divine favor and divine power all CL 20th we kept making new characters till he was out of potions. the guy went from neutral to chaotic evil like that. a nuke killed him, it was raining oil filled mordankaeins magnificent mansions filled with oil that were lit by kelgores firebolts. these scroll were free emergency provisions to take out Ulgar. then his cousin Ulmfar took over the mountain.) |